ATLAS Alliance/Coalition Influence Map [11.05.2019] NA [COLONIES] PVP |
- Alliance/Coalition Influence Map [11.05.2019] NA [COLONIES] PVP
- TC Sinks Maelstrom, 404, Here For Maps, Insomnia
- What is the point of having rock/fire elementals with 0 counter-play?
- Give some kind of reward for fighting companies that scales with the amount of players in them.
- Yo Ho: A Settler's Life for Pirates
- Ship Resource Boxes and Crew Mates not working
- Thank you from Private Servers everywhere.
- This is nice :)
- Game is unplayable
- Can you spot the ultimate survival MMO of unprecedented scale with 40,000+ simultaneously rubberbanding players in the same world?
- Alliance/Coalition Influence Map [10.05.2019] NA [COLONIES] PVP
- Father Daughter Play - Atlas Official EU PVE - After Wipe Whaling!
- Selling 23 Point Island: EUPVE
- Outnumbered, but never outgunned..
- Large vs Medium Sail on a schooner
- Why the ridiculous darkness when placing pieces?
- [Solution found] NPC Crew keeps firing cannons even tho they're ordered to hold fire.
Alliance/Coalition Influence Map [11.05.2019] NA [COLONIES] PVP Posted: 11 May 2019 10:38 AM PDT
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TC Sinks Maelstrom, 404, Here For Maps, Insomnia Posted: 10 May 2019 11:44 PM PDT
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What is the point of having rock/fire elementals with 0 counter-play? Posted: 10 May 2019 07:36 PM PDT Jat- What is your thought process on creating content with zero counter play? Do you think that is fun or amusing. H6 had 4 rock elementals trapped at the entrance due to the terrain. My company spends more time getting frustrated and angry over your game design than out having fun. Either add a counter play or remove them from the game. [link] [comments] | ||
Give some kind of reward for fighting companies that scales with the amount of players in them. Posted: 11 May 2019 11:48 AM PDT I haven't played PVP yet in this game but I hear a lot about megas targeting smaller companies rather than picking fights with other megas. I feel like this could be solved if fighting and defeating a company in battle could give some kind of bonus reward other than their loot; which scales with each player in the opposing company. This would give people a better reason to pick harder fights. [link] [comments] | ||
Yo Ho: A Settler's Life for Pirates Posted: 10 May 2019 03:10 PM PDT So, previously, I discussed the Colony system from the perspective of a small, violent clan. Our refusal to bend the knee to the local PCA zerg resulted in them eventually ousting us from our island after 4 major invasions and a lot of minor invasions over the course of about 2-3 weeks. I deemed the Colony system a huge success in that we were able to hold out so long against so many with so few. Having experienced that, we decided to try the "settler" system next. We're really just getting started but coming from an island owner perspective there are some really interesting aspects to being a settler that a lot of small pirate clans may not be considering. Things to consider:
Words of advice:
So yes, you do pay a tax. It's not a bad price to pay for the advantages of settler life. tl;dr: living as a settler is the same as living in lawless except that in exchange for a small tax, you get 15 hours of immunity per day and quite probably the protection of someone else's bear cannons. It ain't half bad. [link] [comments] | ||
Ship Resource Boxes and Crew Mates not working Posted: 11 May 2019 11:39 AM PDT Hello everyone! I recently started building an NPC crew from recruited SOTD wrecks, however, I can't seem to figure out what I am doing wrong. I have had the crew for almost a day now, but I can't seem to pay them, and when they're idled, they aren't repairing my ship. (probably due to lack of pay) I have 4 Ship Resource Boxes for each of my 4 ships and all of them are stuffed with Gold and resources, but the numbers don't decrease, my ships are still hurt, and gold untouched. Is there anything specifc you have to do with the boxes to assign them to a ship? I have each box planted next to their ship on our dock. Perhaps they resource boxes need to be on land? not on the dock above water? Any help would be appriciated! [link] [comments] | ||
Thank you from Private Servers everywhere. Posted: 11 May 2019 07:53 AM PDT Hearty thanks to the Atlas Devs for adding the option to still use placed large cannons to the game.ini. You have saved countless builds today and we had a lot of players come back. Keep up the good fight against the bugs. [link] [comments] | ||
Posted: 10 May 2019 01:27 PM PDT
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Posted: 10 May 2019 08:00 PM PDT I have been having problems even trying to get into the game, if I can get past the Primalgamedata_bp loading screen I get into the game and my character is unable to interact with anything and eventually Battleeye kicks me out for"client is not responding". The only way I can actually get into the game is for someone to kill me, I use the "join a new atlas" button, join a freeport and then once I load in I have to change homeserver because the respawn button wont work, then I can finally spawn in and kill myself so I can spawn on a bed. I have to repeat this every time the game starts up. Edit: Update, so since the last patch I can now log straight into the game if I "join a new atlas" function. No longer makes me unable to interact with anything. Edit2: Ok so one of my crew did some research and found a fix, Goto Steam\steamapp\common\ATLAS\shootergame\saved and delete a file called Lastserverconnectstringcache. Once this file is removed just join via a homeserver and the server will resync and give you a new file. [link] [comments] | ||
Posted: 11 May 2019 10:43 AM PDT
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Alliance/Coalition Influence Map [10.05.2019] NA [COLONIES] PVP Posted: 10 May 2019 01:20 PM PDT
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Father Daughter Play - Atlas Official EU PVE - After Wipe Whaling! Posted: 11 May 2019 02:15 AM PDT
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Selling 23 Point Island: EUPVE Posted: 10 May 2019 04:54 PM PDT My Crew and I are planning to move onto a bigger island. Current Upkeep= 122G Island Resources: Silver, Rubies, Rushes, Soft wood, Slate, Coal, Chert, Various Hides, Silk, Food: Wild Onions, Shisandra, Blackberry, Mint, Oregano Animals: Bears, Sheep, Pigs, Cows, Bulls, Monkey, Rabbits, Snakes, Spiders, [link] [comments] | ||
Outnumbered, but never outgunned.. Posted: 10 May 2019 02:00 PM PDT
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Large vs Medium Sail on a schooner Posted: 10 May 2019 01:58 PM PDT How much better (blueprint) would a medium speed sail need to be for it to be worth using a pair of instead of a large and small sails for a Schooner? And since we're on the topic, is there any reason to replace the small speed sail for a handling one? [link] [comments] | ||
Why the ridiculous darkness when placing pieces? Posted: 10 May 2019 05:07 PM PDT Is there any reason that there needs to be absolutely no light around the piece you are placing? God forbid I need to be able to see to ensure the floor that will serve as the snap for a wall is at the proper angle.. If this is a setting I can turn off, please tell, it drives me nuts! Video for reference: [link] [comments] | ||
[Solution found] NPC Crew keeps firing cannons even tho they're ordered to hold fire. Posted: 10 May 2019 01:18 PM PDT Hi everyone, last night a friend and I were sailing with our biggest ship on which he managed to put 24 cannons on just one side, we killed a dozen damned ships and recruited most of their sailors, turns out, the second we put them in all cannons 4 of them fired constantly to what appeared to be... fish. So, I googled and couldn't find anything that worked, that's why I post this. If you didn't guess yet what it is, it's you exceeding the 20/20 group you give commands to automatically assigned, so having 24 we had to assign 4 of them to a different group manually, say group 5 for example. That's it, now they don't waste ammo anymore. PS: if you downvote this you like penis. [link] [comments] |
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