ATLAS CSTG-Guardian turns on fly hacks to avoid capture. |
- CSTG-Guardian turns on fly hacks to avoid capture.
- [HFM] Here For Maps Ep. 4 [RWS Alliance]
- Bottles still disappearing...
- a little video our guys put together for fun, hope you all enjoy.
- Atlas Pickup LAG/DDOS - BUG
- Private Test Server Config
- Looking for one more solo minded player NA PVE
- Separate Tax Rates for Treasure vs Farming
- How long does it take to capture an anchored ship
- I think we need a more useful NPC pirate crew - What do others think?
- Schooner misses still large canon snap points
- Is this game ever not going to be a glitch/lag fest?
- Unthinkable Delicacy
CSTG-Guardian turns on fly hacks to avoid capture. Posted: 10 May 2019 01:19 AM PDT
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[HFM] Here For Maps Ep. 4 [RWS Alliance] Posted: 10 May 2019 04:22 AM PDT
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Posted: 10 May 2019 06:47 AM PDT I thought this was patched? Sometimes when you pick up bottles they straight up disappear without adding the actual map to your inventory... Why is this bug still in the game? [link] [comments] | ||
a little video our guys put together for fun, hope you all enjoy. Posted: 09 May 2019 08:13 PM PDT
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Posted: 10 May 2019 03:24 AM PDT
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Posted: 10 May 2019 05:39 AM PDT Hi All, Have spent a few hours googling and experimenting and I am stuck. I have a 1x1 with custom islands setup, and am capped at level 9, so dont have the skill points to mess around with things. Im aware I can spawn things in, but want to try things via the skills instead. Im using nitrado, and have set the settings "Maximum level without discoveries" to 100, "Maximum Level on Home Servers" to 100 and "Limit Level on Home Servers" is disabled. Appreciate any advice you can give to getting around this. I cannot find an add discovery points command nor skill points. [link] [comments] | ||
Looking for one more solo minded player NA PVE Posted: 10 May 2019 09:18 AM PDT We are super chill, primarily leave each other alone but are there to help each other in a heart beat. We need one more like minded player on NA PVE. We have our eyes on a bigger island and all we need is you. :) [link] [comments] | ||
Separate Tax Rates for Treasure vs Farming Posted: 09 May 2019 12:46 PM PDT Suggestion: let us tax treasure hunters differently than farmers. I believe this would help the "settlers" notion a lot. We usually keep our tax rate pretty high (20-30%) because frankly we want a cut from those treasure hunters. That pays the bills and really helps pay for the island. But I never liked charging farmers that much. I don't want 20% of your wood, really, and I think that's a pain. If I could, I would charge treasure hunters 25% but charge farmers 5%. I mean in some ideal future we could even set a tax rate per item type. Wood 0%, metal 5%, gems 20%, gold 30%. But in the short term as a quick-fix I'd like to see "gold" and "everything else" have a separate tax rate. [link] [comments] | ||
How long does it take to capture an anchored ship Posted: 10 May 2019 01:52 AM PDT Having trouble finding current info on this can anyone fill me in? [link] [comments] | ||
I think we need a more useful NPC pirate crew - What do others think? Posted: 09 May 2019 02:23 PM PDT As a ship captain, we should be able to chart a course and have a navigator or two adjust for collisions or SoTD/other threats along the way, freeing you to actually be the captain and work on your managerial plans, or item management. We need specific slots for crew, and a way to specialize our crew members into specific roles like COOK, NAVIGATOR, ENGINEER, DECKHAND, MERCENARY and then assign them to locations that cause a special reaction if the actual troop type is present. Assign a hierarchy to the crew so that we have like p1-p5 where a p5 can fit in any slot and a p4 can activate everything but p5 slots, etc. We would definitely need to alter craftables around this ex:
An example of a common sense tier order for these pirates
Again, all pirates are restricted to their slot, and below so a 5 is a 54321 a 4 is 4321 a 3 is 321 a 2 is 21 and a 1 is 1 (the shittiest most basic pirate) It would make sense that we all start with the lvl 1 deckhand from the freeports as it is, but as they level they could unlock tiers, say every five levels. In the pirate game, pirate tames should be a focus at a minimum, unreal that you have creature tame abilities but no usable crew cooldowns. From here there would be a bunch of QoL roads they could take, like making pirates automatically change stations as the players activity changes or as needs arise, ex cook requesting a stop for resupply or manning the sails because a deckhand has died or the sail is otherwise empty but you are on the steering wheel turning the ship. Thanks for the inspiration u/EternalPain791 https://www.reddit.com/r/playatlas/comments/bmng2p/idea_npcs_in_the_crows_nest/ [link] [comments] | ||
Schooner misses still large canon snap points Posted: 09 May 2019 09:53 PM PDT For the brig it seems to work now but i could still only place 6/10 Large Canons on a schooner. Please fix Jat! [link] [comments] | ||
Is this game ever not going to be a glitch/lag fest? Posted: 10 May 2019 03:49 AM PDT Im seeing tons of recommendations to make this game better but there is really only 1 game killing issue. Will the devs or the community try to resolve this or is this just the way it is and will never change? Sea combat is prolly the best aspect of this game but goddamn this shit gives me a headache. [link] [comments] | ||
Posted: 09 May 2019 02:56 PM PDT I have all the ingredients in my inventory and I'm dying of hunger currently. Why can't I make the unthinkable delicacy? [link] [comments] |
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