ATLAS The titaneck |
- The titaneck
- Just a reminder that water barrels are 500kg and 3 water vases carrying more water is 15kg
- Why does it need WC/Grapheshot ages to realize their current Fountain system is broken and they just should add more fountain until they have a better plan on what to do..
- My bear got stuck. Oh bother.
- Could we get a Medium Gate please?
- The company Tab needs a HUGE improvement.
- Why we need another Shipweightbalance for PVP
- Some community introspection on Atlas
- Black Butterfly New Base - Help Needed
- Thank you
- Defense/Ship Protections NEED a Change
- How does Captaineering work?
- Map App - Fountain of Youth Rotations
- Sloth Atlas Comic 1
- Do Atlas actually have Admins/GMs monitoring the game
- unusable ark gunpowder after server reset.
- Improved server performance you said?
- A Resource Crafting Mod! More Structures to come!
- Making Alphas worth killing.
- Having trouble finding a use for rhino
- What happens when you die of old age?
- Galleon stuck between servers. (vid inside)
- Looking for 3d artists for custom mods.
- Manage and command the NPC crew
Posted: 21 Jan 2019 06:50 AM PST
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Just a reminder that water barrels are 500kg and 3 water vases carrying more water is 15kg Posted: 21 Jan 2019 08:59 AM PST | ||
Posted: 21 Jan 2019 10:21 AM PST or reset everyone to 20 back.. I don´t care. I´m laying in a cave with hundrets of other people waiting for the fountain to spawn. WE WAIT.. some guys are in the cave since 2h waiting for it to spawn since servers are always full. 2h BEFORE JUST AFKING IN THE CAVE .. please for god sake just add more fountains or reset everyone back. 2 fountain will not be enough, add at least to every power island one and be done with it. you buy yourself 1 month to find a new solution but we can finally stop the death running shit and continue being pirates I hate this death run shit so much.. I just want to get rid of the old man debuff (500 weight instead of 550 is noticable even in PvE) and the stam regen as well etc. fuck man.. what does it need for them to change? (except 200 upvotes to read it) Edit: Just this.. https://imgur.com/a/TtSBUGN Old man waiting room [link] [comments] | ||
Posted: 21 Jan 2019 09:30 AM PST
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Could we get a Medium Gate please? Posted: 21 Jan 2019 08:02 AM PST We have small and Large but we have to build a gigantic gate that is 4 times larger than we need to allow Rhinos and Elephants through. I'm sure all of you who build know what i'm talking about. [link] [comments] | ||
The company Tab needs a HUGE improvement. Posted: 20 Jan 2019 11:52 PM PST As a small company you migth be able to manage it, doing things like kick inactive players, checks logs, etc... but as a 500 members company this is impossible, there's nothing to tell you if a player is active or not, do you expect us to remember 500 names and keep track manually ? not to talk about the logs, which are a massive spam and you can't even search neither filter information. - We need to know if players are active - We need filters and search option for the Log, or at least let us export the data and we'll do it outside the game. There's alot more to improve but this 3 things are absolutely neccesay. [link] [comments] | ||
Why we need another Shipweightbalance for PVP Posted: 21 Jan 2019 09:37 AM PST
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Some community introspection on Atlas Posted: 21 Jan 2019 12:39 PM PST I'd like to preface this by saying I'm not defending the various PR or game play decisions coming from GSG. We all know they have a lot of opportunity on every front. I would, however, like to offer some suggestions to the community. I think the scope of this game is something special and I think it's important the community concisely articulates what we do and don't like about the game. Ideally, with the hopes GSG figures it out and makes Atlas great, but otherwise so the many companies watching from the sidelines take proper notes as they ready their own applications.
I wrote this hastily but it's been weighing on me recently so I wanted to write it down, especially with all of the action over the weekend. Happy constructive feedbacking. :) [link] [comments] | ||
Black Butterfly New Base - Help Needed Posted: 21 Jan 2019 02:07 AM PST
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Posted: 20 Jan 2019 09:30 PM PST Thank you devs for increasing the carry weight on creatures. My cows and bull went from 200 to 800 with the rebalance, rhino 400>1500, lions 180>220, bears from 800>1100. Before I was using a pack of 7 bears to move materials, now a couple rhinos do the trick. [link] [comments] | ||
Defense/Ship Protections NEED a Change Posted: 21 Jan 2019 04:04 AM PST Base and ship defenses need a major buff until the game is more fleshed out with more options. Currently ships are almost impossible to defend when offline and still pretty hard to defend when online unless you have people sitting and watching every single one. You can just flame arrow down a plank and boom, your ship is sunk in a couple minutes depending on which ship type it is and this doesn't mention grenades, kegs, and oil jars which can speed up ship sinking heavily. Ships need some type of % damage reduction when anchored, damage immunity to types of damage, or just damage immunity until there is actual ways to decently defend them. Being able to sink ships this easily at their own base is also because of a massive lack of automated base defense. Currently the only automated base defense is setting up different mounted weapons and putting NPC's on them, but there is massive issues currently with this.
Base raiding is not that easy and, in my opinion, it is in a decent spot but, why in a fantasy game based heavily on pirating and ships, are ships so vulnerable. Docked ship are basically made out of paper and are expected to be sunk within a couple days of being built. I think anchored ships need a band-aid fix until something else changes because right now a lot of people are quitting the game from losing ships constantly. Edit: An idea I had was to keep anchoring the same, but add some type of lock down mode.
This system is just a quick idea, but something needs to be done. [link] [comments] | ||
Posted: 21 Jan 2019 08:26 AM PST Captaineering offers a lot of buffs such as Ship Maintenance, Crew Education, Crew Rationing and Cheaper Crews. How does this work exactly? Do the buffs follow the person who puts the ship down? The person who hires the npcs? The Captain driving the ship? Or does someone just need to be on the boat with those skills? Do they remain in effect if the "Captain" is offline? Are any of the buffs simply not worth taking? I know that Rally the Troops and Reload Overdrive must be done by the actual Captain steering the vessel but in regards to the other buffs I've no clue how they work. Thanks in advance! [link] [comments] | ||
Map App - Fountain of Youth Rotations Posted: 21 Jan 2019 11:26 AM PST Hey all, Pushing a small update with the reported fountain of youth rotations on the interactive map I have been developing. If anyone has some evidence of what causes the transitions between the different positions, or if there is any deviation from the rotation shown in the map, please let me know! The update should be deployed within ~10 minutes of this post. If you've already checked out the map before, perform a cache reset (Shift + F5) if you do not see the map looking something like this: https://imgur.com/a/Uv9pRMZ (I believe I may have solved the stale script caching for new visitors, but let me know if this is not the case!) Thanks! [link] [comments] | ||
Posted: 20 Jan 2019 01:05 PM PST
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Do Atlas actually have Admins/GMs monitoring the game Posted: 21 Jan 2019 06:31 AM PST Where Atlas is trying to be an MMO be it an early access title it is lacking in the support and admin front and this is an easy fix employ more admins/gms. At the moment I have had a support ticket in since Saturday afternoon where I lost my character due to the last update and I have already stated I am annoyed about the loss but meh I have made a new character and worked towards getting all the power stones again and getting my level back to where it was. However, the real issue is that the character that has been lost is still in our company and is the owner of the company, therefore, we are stuck without the owner rank meaning if we need to do any future merges or anything like that we can't. This is super simple to fix set an admin in our company to the new owner with a simple admin command. (Would take less than 5 mins to do. On a serious note there is no MMO that is production or early access that does not have a decent 8 hour reply time for their support and the main part is that I have not had a reply in over 36 hours, not even a simple we are sorry about the delay we are extremely busy and will get back to you as soon as we can. [link] [comments] | ||
unusable ark gunpowder after server reset. Posted: 21 Jan 2019 09:54 AM PST
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Improved server performance you said? Posted: 21 Jan 2019 06:01 AM PST
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A Resource Crafting Mod! More Structures to come! Posted: 21 Jan 2019 10:04 AM PST This mod will let you use one single metal source and craft the other 5, saving you 10s of 100s of hours of sailing to get those pesky resources! Mods has many more resource related structures coming and I expect to cover every single resource in game! https://steamcommunity.com/sharedfiles/filedetails/?id=1631043392 [link] [comments] | ||
Posted: 21 Jan 2019 02:21 AM PST The only reason to fight Alphas is to level but eventually that will either get fixed or will all be maxed. My suggestions is Alphas should have unique items like Prime Hide, Meat, and Keratin. You can use all these things for either tames or making Blueprints. Alphas are just gonna end up like Ark, where they are just a cancer. [link] [comments] | ||
Having trouble finding a use for rhino Posted: 21 Jan 2019 11:08 AM PST People are saying they're useful but I think im doing something wrong, never had one in ark. Tips? [link] [comments] | ||
What happens when you die of old age? Posted: 21 Jan 2019 06:58 AM PST Has anyone died or know what happens when you dont get the fountain of youth? I am trying to die in order to change the look on my charecter, but i need confirmation that you can indeed make a new pathfinder. [link] [comments] | ||
Galleon stuck between servers. (vid inside) Posted: 20 Jan 2019 10:12 PM PST https://www.twitch.tv/videos/367383733 Was solo piloting a galleon through a server. When the border hit, game crashed. Couldnt spawn back on the gally. Just DC'ed over and over. Looking at the map it was teleporting over the border and back with no one on it. Someone in discord told me to sail another ship there to render it and it would stop. Lol. GG [link] [comments] | ||
Looking for 3d artists for custom mods. Posted: 21 Jan 2019 02:12 AM PST Is there anyone who could help with making an AquaMan armor+trident model so that I could implement them in a mod pack? If you are willing to help leave a comment here. Thanks alot! [link] [comments] | ||
Manage and command the NPC crew Posted: 21 Jan 2019 05:58 AM PST Hey, I already read some posts about controlling and commaning the crew, but there are some questions open. So, when you are on a ship, lets say a Brig with 12 gunports and 12 cannons, with a crew of 6 NPCs. The 6 NPCs are manned to the cannons on the left side. When I am at the steering wheel, I can choose the "group left" and press + holding N for some seconds and the crew will dismount the cannons. Then I unselect "group left" and select "group right". Now I press/spam/hold the right shift key and some of the NPCs are walking to the right side and manned the cannons on the right side. In my case, 4 of the 6 NPCs are moved to the right side and 4 of the 6 cannons of the right side are manned now... So there are 2 NPCs on the left side reamaining, which are unmounted, but didnt walk to the cannons on the right side. How can I get those 2 NPCs to move over to the right side and man the remaining 2 cannons? Anyone has the same experience or maybe a solution? Am I doing something wrong? [link] [comments] |
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