• Breaking News

    Sunday, February 24, 2019

    ATLAS Person using cheating/third party programmes for more than a week from company Firefly on NA PvP - apparently development team doesn't give a single damn even after tens of tickets we sent them

    ATLAS Person using cheating/third party programmes for more than a week from company Firefly on NA PvP - apparently development team doesn't give a single damn even after tens of tickets we sent them


    Person using cheating/third party programmes for more than a week from company Firefly on NA PvP - apparently development team doesn't give a single damn even after tens of tickets we sent them

    Posted: 24 Feb 2019 08:48 AM PST

    So basically thing is happening on NA PvP where the company Firefly has a guy who can shot you in the head when you're falling from a mountain, when you're full speed riding a horse or other tame and has also wallhack seeing where you are running. I want to also mention we sent tickets before with proof of this company calling us with N word - no consequences and nothing was done about it. I know this game is losing on popularity but if development team wants to keep people they're doing nothing in this direction. We've sent multiple videos of us being shot in impossible situations and if there is nothing done in next days with it I'm done with this game. I can respect development team struggling with performance side of the game because it's early access but not caring about dealing with cheaters is unaccaptable and is showing just another side of incompetence of our lovely ATLAS crew.

    submitted by /u/hubi108
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    Water Resorvoirs

    Posted: 24 Feb 2019 09:00 AM PST

    We got water barrels water increased, but what about stone resorvoirs?
    Currently they hold 200 water (LOL), I'm guessing that they should have more?
    I'm having a crop patch of 28 plots, which means that I have to have 84 stone resorvoirs to keep my crops filled with water (no counting the water I get from the rain). Which is really idiotic imo...

    Please fix :)

    submitted by /u/Ploxxie
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    A Primer on Breeding Powerful Animals

    Posted: 23 Feb 2019 09:08 PM PST

    DISCLOSURE: This is coming from someone with nearly 5k hours in Ark. A massive chunk of which was running large scale breeding projects. All the info you're about to read is from some moderate testing in Atlas to confirm that the overwhelming majority of breeding mechanics are the exact same as Ark mechanics. If this ends up, through confirmation from a dev or further testing to NOT be the case, I will happily edit the info or delete the post.

    Below is a primer on the optimal way to breed extremely powerful animals, as well as some information on how some of the more basic (and advanced) breeding mechanics work.

    1. Stats:

    For the purposes of this primer, we will always use the example of a bear.

    Every single level 1 bear in the game is spawned with the exact same stats in. I honestly don't know exactly what these stats are, but the fact remains that every single level 1 bear, male or female, will spawn with the exact same stats. Now, when the game triggers a higher level spawn, it randomly assigns these levels the same way YOU would when leveling up a creature. Except it chooses these stats at random. So a level 5 bear may have 2 levels "spent" in melee, 1 in health, 1 in oxygen, and 1 in food. Therefore these stats will be higher than a level 1 bear.

    This is the reason you can tame out two level 20 bears and they'll have different stats. Because the game leveled them up randomly.

    1. Your Breeding Line: Phase 1

    So to start with, go tame a Male and Female bear as high of a level as you can find. Ideally, level 30 wild is the optimal, but whatever you're comfortable with. Just know, the higher the wild level, the stronger they'll be at the end.

    If you use the perfect taming food (in the case of bears, it seems to be honey) they'll come out higher post-tame. Every time an animal is fed during the taming process, it's "Taming Effectiveness" goes down a bit. A more optimal food will lessen the amount it goes down by. Honey, in this case, will net you a "perfect tame". When an animal is perfect tamed, it gets the maximum amount of taming effectiveness allowed, thus giving you the maximum amount of bonus levels. I forget what the exact calculation for it is, but it's effectively half the animals wild level added as extra bonus levels upon tame completion. It's not quite exactly that, as by that math a wild level 30 would tame out at 45, but they seem to tame out at 44 instead. It's close enough for guesswork, however. When these bonus levels are applied, the game randomly assigns them to stats the exact same way the levels dictated when the creature spawns are alloted.

    Once you have these two tamed, WRITE DOWN THEIR STATS BEFORE YOU APPLY ANY LEVELUPS TO THEM. Breeding takes into account the post-tame stats ONLY. NONE of the levelups you apply will transfer via breeding. If you apply levelups before you mark these stats down, you'll be playing some extreme guesswork as to the stats on your babies.

    So, now, we have a male and female tamed out at level 44. I'll pull some random stats for us to work with in this example here.

    Male: 400 HP, 675 Stam, 155.5% Melee, 5220 Food, 610 Oxygen, 1350 Weight.

    Female: 550 HP, 510 Stam, 163% Melee, 4355 Food, 490 Oxygen, 1125 Weight.

    The game calculates these based on the number of "Wild Levels" applied to each stat. Again, this is just guesswork math for the purposes of the primer, but for the example, of her 44 wild levels, the female has 11 of them put into health, and the male has 15. Hence his health being higher.

    Now, you begin breeding these two together. Whenever a baby is born, it has a 55% chance to take the HIGHER stat from either parent.

    So you may get a male birth that looks like this:

    2nd Generation Male: 400 HP, 675 Stam, 163% Melee, 5220 Food 610 Oxygen, 1350 Weight.

    He kept all his fathers stats, EXCEPT the melee, which was higher, that he inhereted from the mother. This baby will be born at a higher level than 44, since he took the higher number of wild levels in melee from his mother. He may be born at 46 or 47. Let him mature, and plug him into the breeding line in place of your wild tamed male, and continue hunting for the females higher HP as well. At the end of it, you'll have one male and one female bear with the EXACT same stats, looking like this:

    Perfectly Blended Male and Female: 550HP, 675 Stam, 163% Melee, 5220 Food, 610 Oxygen, 1350 weight.

    Breed these two together and keep any females you get. Males, for the moment, are not necessary. Keep them aside as actual usage bears, or kill them. Eventually you'll have your one male, and X number of females with all the exact same stats. The higher number of females you have, the better. But use what number works well for your time investment and Company size.

    Intermission - Mutations

    Whenever a baby is born, there's a roughly 2% chance it will trigger a mutation. This is calculated AFTER it determins which stats from the parents it'll inherit. This is why it's important to blend your breeding line with the exact same stats as fast as possible, as ANY mutated babies born prior to this happening will need to be killed, as they most likely won't share the blended stats and may screw up your breeding line in the future.

    What is a mutation, you ask? When a baby mutates, the game will increase it's wild levels by 2, and assign BOTH levels to the same stat, at random. You may get lucky and get it in melee, or weight. Or you may get unlucky and get it in a somewhat useless stat like food.

    Don't let the stat window showing 20 mutations available on both patrilineal and matrilineal side fool you. Babies can ONLY trigger mutations if they have less than 20. 20 is the games standard "mutation cap". Though there's ways around this that I'll explain further on in.

    Any time prior to the stage you're at now, if you get a mutated baby birth, it should NOT be used in your breeding line. Set it aside as a bear to be used in normal day-to-day, or kill it.

    1. Your Breeding Line: Phase 2

    Now you have 1 male and, let's say, 10 females with the exact same stats. They are all wild level 49. Begin breeding them together. Any babies born at level 49 either need to be killed or set aside. What you're hunting for now is mutated babies. These babies will be born at level 51. Should you get one, immediately refer to your written down stats on the parents to determine what stat got mutated. If it's a desireable stat, set that baby aside. In an ideal world, your mutated baby is male. Should it be female, my suggestion is you put it down. The reason for this is females have a mating cooldown timer, whereas males don't. So your mutated male will be able to continue this mutation line much faster than a mutated female.

    Let's say you get lucky and your male baby mutated in Weight. Once he matures, replace your "perfectly blended" male in the breeding line with your weight mutated male, and keep breeding. Now, at this point, you are ONLY searching for further weight mutations. i.e. a male born at level 53 with a 2nd weight mutation. Keep doing this until you birth a level 89 Male with 20 mutations in weight. Once you have this done, set him aside. Plug your unmutated blended male back in, and hunt for another stat. Keep doing this until you have bears with 20 mutations in all the stats you desire. Most likely this'll be Health, Melee, Stamina, and Weight. In an ideal world, you'll have 2 of these be male, and 2 be female.

    1. Your Breeding Line: Phase 3

    We're nearing the end. Which is good, as Phase 2 probably took you an immense amount of time.

    Now, for this example, lets say you have a level 89 male with 20 health mutations, and a level 89 male with 20 Weight Mutations.

    You also have level 89 females with 20 mutations in Stam and Melee, respectively.

    Begin breeding these together. Let's say you breed the HP male with the Melee female. Eventually, a baby will be born that inherits BOTH max mutated stats from each parent, and is born at level 129, and shows 40 total mutations on it's mutation counter window. Set this aside. Now breed the other two, and look for a 129 baby that is the OPPOSITE gender from the other 129 you bred. Once both of these 129 babies are fully grown, breed them together. And eventually, you will birth a baby with the inheretence of 20 mutations in all 4 desired stats, that is born at a whopping level 209.

    Congratulations, you are now a god.

    Hopefully this made sense to you. And, more importantly, I'm hoping these core Atlas breeding mechanics are the same as they were in Ark. ALL indications point to this being the case, but should this guide be proven to be incorrect or become obsolete, I'll gladly update it or delete it.

    If you have any further questions, I'll be happy to answer them via PM or in the comments below.

    Thanks for reading, and happy breeding!

    submitted by /u/Cwaynejames
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    [Building QOL] Can we get ~30-40% Clipping?

    Posted: 24 Feb 2019 07:28 AM PST

    Basically trying to build a base on anywhere that isnt a flat ground sucks.
    Ramps have a random amount of clipping with the half stairs having 100%.

    Would be nice to be able to build up against the terrain without having to spam ramps to make it where people cant just straight bypass. Not sure if this is possible without increasing how easy it is to mesh buildings under the ground (Still super easy in select spots even without adding this)

    submitted by /u/street1841
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    Alliance/Coalition Influence Map [24.02.2019] NA PVP

    Posted: 24 Feb 2019 04:29 AM PST

    Breeding horses

    Posted: 24 Feb 2019 11:32 AM PST

    I have a question regarding breeding horses. When my female hose spits out a foal how long is the timer to she spits out another foal?

    submitted by /u/JeanIRL
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    I have finally gotten all of the stones and beaten the Kraken! What an intense fight. - NA PvP

    Posted: 24 Feb 2019 12:30 AM PST

    Invalid Json token

    Posted: 24 Feb 2019 04:52 AM PST

    What just happened to my game ? I have 650 hours in this game and today i cant login anymore coz of any JSON token Error. Repair doesnt work, reinstall doesnt work and i dont want to buy any VPN pass just for this stupidness.

    submitted by /u/schicco88
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    I found the best way to kill vultures. ����

    Posted: 24 Feb 2019 07:49 AM PST

    I'll never make this shot again...

    Posted: 23 Feb 2019 01:23 PM PST

    Spot the Panda!

    Posted: 24 Feb 2019 07:14 AM PST

    What happens if you put down claim flags for weeks.(OwO Captain)

    Posted: 24 Feb 2019 02:42 AM PST

    Steam id visibility.

    Posted: 24 Feb 2019 02:30 AM PST

    In my opinion under no circumstance should the game be showing your steam id to everyone especially to third party websites. Ingame sure allow people to see who is on what server (ingame name only). not expose peoples steam names. Right now you get a massive ingame penalty by not changing your name to a generic 123. It should never be a case where you gain a giant benefit ingame from changing your steam profile name.

    submitted by /u/viljar290
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    Discovery points...

    Posted: 23 Feb 2019 10:38 PM PST

    What's the protocol if your Elephant flies away?

    Posted: 23 Feb 2019 11:07 PM PST

    Just tamed a pair of elephants, shipped them back, saddle them up and go to get off the ship. My crew mate jumps off the side, and so do I. He falls off, and his elephant isn't to be seen anywhere near us. We look up, only to see that the elephant (named Dumbo) is FLYING through the air!

    What does one do in this situation? I tried calling the Elephant back via whistle but it didn't seem to help.

    submitted by /u/HopnDude
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    Warriors of the damned hit boxes bugged?

    Posted: 23 Feb 2019 05:32 PM PST

    My bullets and arrows just go through their heads, and I can only register hits directly in the chest.

    Anyone else?

    submitted by /u/ahogue82
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    Community made cities

    Posted: 23 Feb 2019 05:03 PM PST

    Whats your thoughts on citys/free ports made by players. It seems that was a big plan for the devs, with the banks and tax system. Obviously land is becoming scarce for players who don't have anything yet as big alliances take over. Imagine starting out the game and sailing to a player made city where you can rent your own house and port. The city would probably be governed by a mega tribe, they would have to protect it and control the laws within the walls, in return the city would no doubt be very profitable as it could be a MASSIVE center for trades. Trades that get taxed. It would also be defendable because with all the people living there nobody is going to want their city to be invaded, and also there would be plenty of people to recruit and plenty of war ships around the island. The only downside would be trying to controlling the citizens and keeping the peace. No doubt you would need a strong peace keeping force, clear and fair laws, and a no tolerance banishment/fine system. But it does seem possible if someone wanted to do this bad enough. I haven't really seen anything like this at all besides maybe on a small scale with close alliances living on the same island. I honestly do feel like it will never happen the way i hope for but it does sound really badass, its fun to dream sometimes lmao.

    submitted by /u/TheFertileDaddy
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    PVE EU / unplayable 36 hours crashing every 15 minutes

    Posted: 23 Feb 2019 12:27 PM PST

    Fully unplayable : PVE EU : N8/M8 crashing every 15 minutes since yesterday : losing time

    submitted by /u/jarinalepetiot
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    Negative number of flags?

    Posted: 23 Feb 2019 01:18 PM PST

    Hey,

    we play on unofficial server and our flag system seems bugged. some companies have negative number of flags when you check the flags, resulting in 4 day timers for all those companies even though they have less than 10 flags in total.

    has anyone an idea what might be causing this and how it can be resolved?

    Thanks for your time.

    submitted by /u/Tamelon
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    Looking for some Powerstone island tips (Unofficial)

    Posted: 23 Feb 2019 02:11 PM PST

    We have a 3x3 unoffical grid with all 8 powerstone islands, a maw, etc.

    So our Company is 3 people. We can get the powerstone bosses down easily enough with a ballista boat to get the artifact key. The issue is getting into the cave and surviving it. Most caves have an insane number of creatures guarding the exterior. We can snipe from the boat and slowly whittle them down, but it seems they start respawning before we even get there. Death running it is out of the question with all the lions etc.

    So, does anyone have any tips to get a powerstone with a limited number of people? Is it as simple as "Make stronger guns/weapons/armor and hope for the best"?

    submitted by /u/Cwaynejames
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