ATLAS Good Ships |
- Good Ships
- Do we like the ship combat in this game?
- Getting "Atlas'd". Tell us your story of loss and woe due to game mechanics/patching/untested changes
- What is even happening with this video game
- How does intelligence stats works?
- What if: Ships couldn't have beds?
- TPG Slaughtering 25 Dynasty Tames
Posted: 18 Mar 2019 06:10 AM PDT
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Do we like the ship combat in this game? Posted: 18 Mar 2019 08:37 AM PDT Rather than try to categorize them as pros or cons, let's just go over some ship mechanic/features:
Do we.....like the ship combat in this game? I'm kind of torn, really. Like, as a captain, it's fun. As crew, though, all you're doing is running around with repair hammer and spare planks and trying to keep the thing afloat. Which isn't awful, really. You still have that sense of tension and what you're doing matters but it's probably not what you had in mind when you bought the game. "Oh boy! I can't wait to run around that thing with a wooden hammer and look for missing pieces!" I just wonder if it's too late to discuss radical changes to ship play. What if ships moved slower? What if they couldn't mount heavy cannons? What if cannon weight was significantly higher (like 5x) outside of gun ports? What if plank health was higher? What if repair was a captain skill or an automatic function rather than something players did? What if planks never "popped out" but only leaked? What if beds on ships had 2x normal respawn delay? What if your angle of fire mattered, like dead-on hits did more damage and angled shots had a chance to bounce off the hull? But maybe people like it the way it is. "Ship Combat Lite" and the real point is just to get us onto land where the real fighting is at? [link] [comments] | ||
Posted: 18 Mar 2019 06:55 AM PDT My friends and I have been playing Atlas since release and we started using the term "Atlas'd" to refer to any tragic loss as the result of game mechanics, dev activity(patching). We started with 30 actives, we are down to 3 casuals (before wipe announcement). Here are some of our stories:
Still not sure we are playing after the wipe, we'll see. Tell us your stories, I'm dying to hear them. [link] [comments] | ||
What is even happening with this video game Posted: 18 Mar 2019 09:18 AM PDT I'm not here to talk about playercounts, or schadenfreude, or any of that junk. But I think a legitimate question should be asked about what the plans are, here. The "January patch" is now in actual danger of not even being released in the first quarter 2019. A wipe was announced, that will be included with it. The "anarchy update" was put into place, which absolutely devastated official pvp even more-so than the wipe announcement, because of the boneheaded way it makes harbors nearly indefensible. The anarchy update was then doubled-down, and left in because I dunno who cares I guess. It has been nearly two weeks since we've received any actual details at all of what's happening. Last week's devblog was the ultimate chance to set the record straight and actually give the players some info, and they didn't even do one. They kicked the can at an extremely critical moment where they needed to very much not do that. The login screen, which a hell of a lot more players see than any reddit or forum thread, still to this very moment claims that the "March Mega-Update" is going live on March 20. We all know that to be outright false, but your average player likely does not. And while the average player is fully in the dark about the upcoming "January patch", it's not just them. Powergamers and redditors and people who actually follow this game have pretty much no idea what the details are going to be. I wouldn't be surprised if even the developers have no idea what a lot of the details are going to be. So figure it out, please, and then tell us something. Tell us anything. Quickly. We're two days away from seeing another missed date in a whole galaxy of missed dates. If they're just going to miss the date again, I mean I guess I can't be too surprised at that, that's fine. But if they're not, the hype machine to generate buzz for what is effectively an Atlas re-launch needed to start heckin' yesterday. Do some PR. Engage with the playerbase. Radio silence isn't working. [link] [comments] | ||
How does intelligence stats works? Posted: 17 Mar 2019 06:13 PM PDT So how anyone could use this intelligence stats? When, why should i use it? [link] [comments] | ||
What if: Ships couldn't have beds? Posted: 17 Mar 2019 04:58 PM PDT How would this change the game? Would preparing for a long sea voyage become more important? I remember the early days of Atlas, when we each had to prepare our raft to set sail for inhabitable land. Gathering food of all types, water, etc. It felt more like an adventure. Would PvP at sea become instantly more intense? One life. Don't mess it up. Would capturing a ship at sea (Actually being a pirate) be possible for once? What do you guys think? Would this just be an annoyance, or could it actually bring some life to the dead, boring seas of this game? [link] [comments] | ||
TPG Slaughtering 25 Dynasty Tames Posted: 17 Mar 2019 04:02 PM PDT
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