ATLAS Eliminate Masterwork, Legendary and Mythical |
- Eliminate Masterwork, Legendary and Mythical
- Alliance/Coalition Influence Map [30.06.2019] NA [COLONIES] PVP
- Rework the ghost ship
- Nail the Great Yatagarasu! - Server crash advantage - Again.. >,<
- Super cool idea
- Highlight: [NAPVP][FED]War deck Patch day! - What actually happened when GS drops a patch @ the start of a Wardeck
- Why winds should never die down in a video game
- Top Atlas moments #3
Eliminate Masterwork, Legendary and Mythical Posted: 30 Jun 2019 11:26 AM PDT These upper tier blueprints cause a couple serious problems with the game:
"But you can just go get all these things and easily make your own." Which leads us to the next problem:
Maybe an alternate solution is to just make all blueprints "common" with a much wider range in stats. You can get a 150% damage cannon from a common blueprint. Then the challenge is just to sail around and farm up blueprints, but once you have that, the materials can be local. And really, even 150% is a huge gap for a PvP game to give people. It makes the game all about the gear. Skill can only come into play when gear is equivalent and Atlas makes that as aggravating as possible. [link] [comments] | ||
Alliance/Coalition Influence Map [30.06.2019] NA [COLONIES] PVP Posted: 30 Jun 2019 09:28 AM PDT
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Posted: 30 Jun 2019 07:01 AM PDT The ghost ship is less important after it's power stone was removed and there has never been a reason to repeat the fight.
The benefits of this changes are that the good loot will encourage players to kill the ghost ship as much as possible instead of killing it once for the buff. Another benefit is the loot and timer/icon system will encourage players to fight over the ghost ship spawn which will add a new reason for naval combat. The random location will also prevent the same group from monopolizing the ghost ship. This system will the random spawn and icon could also be expanded to add a bunch of other world bosses with different unqiue drops. Previous suggestions https://www.reddit.com/r/playatlas/comments/c1kxb6/an_endgame_goal_and_a_solution_for_wiping [link] [comments] | ||
Nail the Great Yatagarasu! - Server crash advantage - Again.. >,< Posted: 30 Jun 2019 01:54 AM PDT
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Posted: 29 Jun 2019 06:28 PM PDT what if war declarations placed a physical flag or object somewhere on the island and as soon as you declare war any items despawned get sent to the flag instead. [link] [comments] | ||
Posted: 29 Jun 2019 03:31 PM PDT
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Why winds should never die down in a video game Posted: 29 Jun 2019 02:48 PM PDT
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Posted: 29 Jun 2019 02:01 PM PDT
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