ATLAS High pop server stability should be the LARGEST priority. |
- High pop server stability should be the LARGEST priority.
- With body bags and other encumbrance exploits now fixed, can we please get a balancing pass on carrying capacity and material weight?
- Replace Raft and Ramshackle with sail dinghy at free ports.
- PSA: Despite Living in the Sea, the Word "Kraken" Contains Zero "C"s
- Would it be game breaking to allow item crates to be sent down zip lines by opening a zip line inventory and hitting transfer?
- Soo is everyone 80 lol
- I got Ganked while i was launching it from the shipyard :´)... any way to change the ships names? pepeHands
- Good fights in G8, QM.
- Could the dingy get some love?
- These storms are getting a little rediculous
- Messenger Pidgeons, Stables, Merchant Ships, City Building, Trading, Freeports, Predators + A game-breaking bug found
- [Kracken's Maw] Fear The Hangry Habanero, For She Has None
- Cheaper Crew - does it work?
- Are grenades good for raiding stone?
- Wolf, Tiger and Lion Aggro range (Cyclops as honorable mention)
- Fine Ship Cannons - Bugged or working correctly?
- Tames are invisible since 11.4
- Too tired
High pop server stability should be the LARGEST priority. Posted: 16 Jan 2019 07:06 AM PST We understand that there are plenty of broken things that are in the game including shitty gunfighting, PvE issues with ships, and of course the predator problems. Beyond all of this the game is still playable.... UNLESS you have more than 120 players in a server. For any medium/large sized alliance every fight that could be an amazing experience ends up being an turn-based RPG. Sure land combat is a little better than naval battles but don't you think we should have smooth naval battles for a PIRATE game? I don't care about how we have better server stability while I farm if what I'm farming for can't work properly. I love this game a lot and I know the spawning issues and other balancing will be put into the game as the early access rolls on but we REALLY need servers to be fixed/stronger. Maybe more dedication for larger player sizing? I don't know I'm not a developer so I won't tell you all at WC how to do your jobs BUT I am a consumer and can strongly recommend this be your number one priority. Thank you for reading. [link] [comments] | ||
Posted: 16 Jan 2019 08:58 AM PST I would hope Grapeshot realizes that body bagging, despite being an unintended mechanic, was basically mandatory for hauling stuff. As it stands you can't even salvage one medium wood plank without going overweight @ 500kg max capacity. Wood and stone are so excessively heavy for how much of it you need that it is now prohibitively difficult to move it around or on/off a ship. I can carry literally 100 carbines for no weight at all, but one stack of wood with extensive points in weight and I'm crawling. Add to this the fact that tames have piss poor weight capacity and that your weight adds to theirs (can't ride a lion unless you're basically naked, wtf?) and it's all a disaster atm [link] [comments] | ||
Replace Raft and Ramshackle with sail dinghy at free ports. Posted: 16 Jan 2019 06:52 AM PST Why, are there even rafts? They sail as if they had a keel and rudder and yet have none of those advantages. Ramshackles seem to cheap and broken atm. So why not put a small sail on a dinghy and call it a day? Am I crazy or does this make sense. https://www.woodenships.co.uk/wp-content/uploads/2013/08/P1030325-600x528.jpg [link] [comments] | ||
PSA: Despite Living in the Sea, the Word "Kraken" Contains Zero "C"s Posted: 16 Jan 2019 08:14 AM PST I die a little inside every time I see it spelled "kracken." Please stop this. Thank you. [link] [comments] | ||
Posted: 16 Jan 2019 11:17 AM PST Keep the item decay timer on the dropped item crates. I just want to be able to send items down the line to a mate waiting at the other end. [link] [comments] | ||
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Posted: 16 Jan 2019 11:37 AM PST
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Posted: 16 Jan 2019 05:56 AM PST First of all Good fight, QM. I'm glad it wasn't a complete offline snoozer raid. You did bring it on yourself by hitting us up at 9am and keeping our late-night guys up past their normal bedtimes. I didn't think taking gliders, climbing gear, and explosive barrels would be so fun, but I had a blast coordinating the attack that was to be our response to your invasion of our home nearby. Battle report: QM Losses 2 Brigs sunk, salvage popcorned as best we could, NPCs dead. 1 Brig heavily damaged and NPC crew heavily depleted 3 Raft beds taken down (mostly to help cut down on telephoning in backup) 1 smithy contents popcorned of over 3k metal and other resources. Our team losses: 3 bare bones sloops that died to storms at sea. Press F to pay respects. The gliders and gear we had on us at time of death Our sleep for the night (I didn't get to sleep until 1am on a work night) Good fight. Edit: The SEXY KARMA VERSION Morning, Jan 15th. I was sitting at my desk at work, I had just finished my first cup of coffee for the day when I got a notification from discord, then another, and another. Normally I would ignore this but It kept going. I decided to take a peek. Imagine my anger when the messages were about 4 QM Brigs that had rolled up to our bay and were trying to explode all our hard work. I was in no position to help, not for a few hours at least. but I knew that later I could have my revenge if we manage to drive them back. Some hours later I am able to get caught up and I find that we drove them off and sunk one of 4 brigs. Not a bad outcome, it leaves the option for revenge on the table. A few schooners may have been sunk but the salvage was in our waters. It was time to come up with a plan. We couldn't launch an all-out purge, not on such short notice, but we could not leave them with the fleet they just hit us with. Not if I wanted my latenite team to get some sleep and put those of us who work at ease. I thought up the best plan I could on short notice, an idea straight out of the mind of Michael Bay or in the style of Pearl Harbor, or Pearl Harbor directed by Michael Bay. A raid of naked flying men with fire, oil, and barrels. We may not have the manpower tonight to launch a 6 hour assault on a square where not only QM reside, but CSTG as well. We didn't want to bite off more than we could chew, but we could not let them keep their boats at the ready after that attack. A scouting party was formed of myself and 2 others. We took two sloops into G8's southeast island and located their base on the NW shore, just under the horn of the island. It was pitifully defended on the inside, but had massive gate walls on the outside. A problem if fire sloops was the plan, but I was thinking in all 3 dimensions. We'd simply go over the wall. I put the idea to the test and was able to run along the top without the 5-6 natives noticing me, sending annotated pictures to the intel channel for the future attack. They didn't even lock up their raft beds, the fools. Everything was open and exposed for the taking and breaking. Especially the brigs whose NPC crew were easily sniped from the walls. We set the plan in motion, cranking out fire arrows, oil, bows, gliders, and exploding barrels. Once we had enough for each kill we wanted we set forth on three sloops, an 8 man party with one goal in mind: Sink as many ships in that bay as possible. We flew across the water, but the server had other plans dropping half the team hundreds of feet from the gates. We re-grouped and scaled the walls and began to take out positions. Once we were in place, we jumped, burned the beds and started slaughtering any NPC that might get in the way of placing bombs. The first bomb went off, then another, then another. Brigs were sinking fast. We set to dumping any supplies we had access to into the water, while defending the holes we just made and taking out NPCs left and right. The first call went out of a sunken ship with a second well on the way. The defenders had started waking up and the third one was giving us problems. Once the second brig was down we focused on the final target, but the locals had become wise to our tactic of gliding in from out at sea and nature herself had conspired against us, a storm kicked up and put out the fires and started destroying our cheapo sloops. One by one the beds fell to pickaxes and cyclones, an effort was made to save one boat and bed but the ship was firmly stuck on absolutely nothing (Nice game btw) and it was abandoned. The last wave of fighters swam their way to the base and tried their best to plant the last bomb on the brig. One brave man carried the bomb on a suicide mission, becoming trapped by sickle wielding QM players and setting off the bomb where he had a chance to kill the most NPCs. Those of us who remained murdered as many NPCs and threw as many resources into the water as we could, hoping it might slow their return to our base. We had achieved a victory, 2/3 brigs sunk and 3 cheapo sloops lost. By this point it was past midnight, so I retired to by bed. Good fight. [link] [comments] | ||
Could the dingy get some love? Posted: 16 Jan 2019 06:11 AM PST There's no reason at the moment to use it instead of just swimming. It has no momentum nearly stops on a dime, the stamina drain is pretty harsh for the amount of distance you cover. Also the weight of it does not allow 2 mid level players with full inventory to jump on it without it having catastrophic integrity issues. And the last thing is the turning radius is pretty bad. [link] [comments] | ||
These storms are getting a little rediculous Posted: 16 Jan 2019 09:17 AM PST If you aren't anchored, a storm will sling your ship into a shipyard. From what I have seen the full duration of a storm can do up to 1200 damage to most planks on a ship. Storms throw off steering, so hopefully it doesn't start while you are surrounded by SOTD or anywhere close to an island. I love the storms, it makes captaining more of a challenge and increases the skill required to sail. I just feel there are WAY to many waterspouts, spawning WAY to close to land, sometimes even on land. Even at sea it can get ridiculous, bigger ships have no choice but to sail through them. [link] [comments] | ||
Posted: 16 Jan 2019 06:31 AM PST I am really enjoying my time on Atlas, this game's potential is amazing and I wanted to write up all of my thoughts on the features and what I think would help add to the game, balance everything out from what I've experienced. I'm making this post mainly for the modders because I have no faith in developers actually listening to us at this point. I apologize for those wondering if these are suggestions for officials servers. They are not. I will, however, voice my opinions on the predator count at the end to help reiterate the facts. Messenger Pidgeons (any bird really): I'd like to see a more immersive form of communicating with people on near or distant islands, and I think this would add a whole set of new experiences for Atlas. The reason I thought this would be useful is for keeping contact with groups, setting up trades/trade routes and to keep a stream of intel and communication throughout our time on our chosen islands. Overall, I think it'd be a useful tool and really cool. Stables: I noticed a lot of us, everywhere I look... have an extremely hard time keeping our tamed animals alive. For some reason, something always finagles it's way into our animals 'make-shift pen' and kills it. My favorite kind of unexpected murder was witnessing an alpha wolf jump from on top of a waterfall down into our area and right into our bear pen. Killed everything. Us as well. So I was wondering, why not design a stable that we can use as a workbench and equip the animals we want to be stored in there and kept safe from aggro mobs. Because a food trough isn't cutting it in terms of animal care, we need more. Merchant Ships: Gaining access to a merchant ship is kind of bonkers as of right now. You've got to be lucky enough to find one, or hundreds in a random area of the ocean while you're sailing, GRAPPLE HOOK on, hopefully with no ships of the damned nearby, and ultimately get what you need/want. That's utterly stupid. I did research on how to better suit players encounters with merchant ships, and found out that colonial ships utilized sets of "Signal Flags" to hail other ships, or to communicate with them from far away. It was a whole system designed for fleets and other encounters at sea during the pirate era of sailing (aka Age Of Sail). I honestly believe this needs to be a feature added to the game in general so we can access merchant ships more easily by hailing them to stop for a while. Sadly I believe only our modders can make these for us for RP instances and more immersion type things. An alternative would be to somehow set merchant ship routes to visit every island on a schedule so that we can get what we need from them. City Building: I love this game, I loved the idea, everything about it but what had me hooked from the beginning was the promise of building cities as we saw in the trailers and in our freeports. We don't have that option, which sucks ass for those who love building. I'd love to see options to set up buildings like the ones we see in freeports, and have paved roads, taverns, shops, and all of the works. So we can actually build NICE cities. Or something that helps us design them like them. The building system fucking rocks as it is tho, so I ain't complaining. Also, random opinion, I think we should be able to press T and switch large gate doors/small gate doors into stone walls so we dont have hundreds of gate doors as a form of protection. Trading: I'd like to be able to open a functioning trade window with players or ships. That's all. I'd also like to be able to travel to freeports and sell resources found on other islands to NPC's and make small amounts of coin rather than just treasure hunting. Freeports: Can the NPC's please be added to each and every generated freeport already?! (looking at dev team) Or a way for us to purchase merchants for them? Predators: There's too many predators spawning, all the time. They shouldn't spawn as frequently as they do. Alpha numbers should be mitigated through the number of animals on each island or something. They're too easily aggroed. There should be something we can place around our buildings or on the islands in general that scares away animals and keeps them from fucking with us constantly. Like others have said, and will keep saying, this needs to be one of the first things addressed in the next major update for the game. -- So I discovered a game-breaking bug, idk if I was the first so I will not claim to be. Take two people, one guy has a glider and a grappling hook. Other dude has a shit ton of resources on him. Grapple hook dude with resources, equip glider. Fly to base with all the resources or an enemy ship nearby to sink their shit. 110/10 strats. [link] [comments] | ||
[Kracken's Maw] Fear The Hangry Habanero, For She Has None Posted: 16 Jan 2019 05:53 AM PST
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Posted: 16 Jan 2019 10:59 AM PST I've tested crew: In the vicinity of someone with all cheaper crew perks No one with cheaper crew anywhere nearby In a company with the leader having cheaper crew In a company without the leader having cheaper crew Hired by someone with cheaper crew Hired by someone without cheaper crew No way that I've tested makes cheaper crew show any difference in pay interval. Is this broken or is there a way to use it that I'm not seeing? [link] [comments] | ||
Are grenades good for raiding stone? Posted: 16 Jan 2019 10:54 AM PST I want to know how much grenades it take to destroy a stone door and wall because I know you use grenades in primitive plus in ark. [link] [comments] | ||
Wolf, Tiger and Lion Aggro range (Cyclops as honorable mention) Posted: 16 Jan 2019 10:19 AM PST Does anyone else just enjoy the aggro range, speed, damage and knockback of those fuckers. I have T3 Sneaking which slould reduce their aggro range by 30% which is a lot, the problem is if they have the aggro range of several server grids long it doesn't do much. Everytime I hear the battle music start I pray to my lord and saviour and ask of forgiveness, shortly after the wolf, lion or tiger arrives and either knockbacks me 10 miles or grabs and I am instantly dead know that my gun is garbage against them. Like fuck those guys, they have too much speed, damage, knockback, aggro range and in some cases an grab attack and always spawn in packs of 6. honorable mention goes out to my boy the cyclops who is just an even more op version. Same shit but even faster, stuns, knockbacks, instakills and aggros on you as soon as you enter the grid, plus there are just as many of them as any other enemy. But they are lategame enemies so kinda understandable but I thought I'd give my boy a shoutout. Please give me my gun back or let me sneak past them, that would be appreciated k thanks <3 PS: Not a rant, just died like 30 times trying to get my stuff back and went insane. [link] [comments] | ||
Fine Ship Cannons - Bugged or working correctly? Posted: 16 Jan 2019 10:18 AM PST Was going to prepare some ship cannons and retro-fit them with Fine ship cannons over time. I made a Fine ship cannon and placed it to check whether you could see the rarity while it was down, and what damage percentage it had. When placed, the cannon was showing as Common. Thought nothing of it and would probably have to keep a note of which cannons had been updated. However, when picking up the cannon (within the window) it had reverted to Common in my inventory with a damage of 100%. This has led me to question whether a placed cannon actually has the bonus damage from a Fine/Journeyman etc craft or not. I gather the pickup reversal of damage is a bug, but I have no clue on the actual damage output of placed Fine cannons. Does anyone have any experience with this? [link] [comments] | ||
Tames are invisible since 11.4 Posted: 16 Jan 2019 09:34 AM PST I have two bears that are in a pen and they are pooping, and I can hear them, but I cannot see or access them. I tore down the walls around them to see if that made them visible, but no good. This happen to anyone else? [link] [comments] | ||
Posted: 16 Jan 2019 04:43 AM PST Okay devs I got a good solution to the predators problems. How about make their respawn shorter, double their damage, make wolfs to fly and snakes to know down you after one hit... oh wait. Seriously, im fucking tired of fighting wolves, snakes and tigers. Im tired of wasting time travelling 2h to get honey, 2h to get to the bear island, and 2h back to home just to see how a fucking giant alpha snake spawns in front of me and kill the bear in 2 secs. Its not even fair, you dont have a chance against alphas if you dont bug them and use oil. Its so unbalanced and discouraging. [link] [comments] |
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