ATLAS Unpopular Opinion: We need the wipe and no we don't need to keep player data. |
- Unpopular Opinion: We need the wipe and no we don't need to keep player data.
- Almost Finished going to every single island / DP, but with wipe, no point anymore... :(
- When you were done with the game, see those sexy patchnotes and you know you will be back.
- Parties for the bosses and main quests
- While your changing the map, reduce the number of Polar regions.
- Give us Auction Houses in Freeports instead of Player Shops
- What stops me from foundation spamming my enemies island to stop them from reasource farming?
- Please give the discovery people a plaque or something
- The real reason Medium Cannons don't work at the front.
- Suggestion: Allow us to create our characters before the new patch launches.
- Alliances not per company but for a max people
- For PvP game to maintain playerbase the combat must be enjoyable
- Any other PvE players think new PvP looks more inviting that new PvE?
- [PVE] Claiming system after reset
- Alliance/Coalition Influence Map [01.03.2019] NA PVP
- New Claim Flag System
- How to Play until March
- Thoughts on the full wipe? Good? Bad?
- ALLIANCE-wide bans against dupers/cheaters?
- The flaw in your dreams
- Future PVE building question.
- A sincere thank you for finally addressing the core problem!
- War Time Needs to Scale to Claim Size/Group Size
- Props to Forlorn the only OwO ally who had balls to go out vs BLDX for a shipfight
- What is going to prevent griefers with the new ability to spawn everywhere?
Unpopular Opinion: We need the wipe and no we don't need to keep player data. Posted: 01 Mar 2019 06:30 AM PST Guys, the game is fundamentally changing. In it's entirety. To implement the changes of this magnitude, trying to keep player data would be silly, it would create more problems than the changes would solve. There have been so many bugs, so much exploiting other than just duping, that companies got a lot of unfair advantages in land claims in the beginning and the current claim system allowed for the board to be mastered and controlled by too few. It presented too unattractive an option for new players. You guys want the game to survive but you want to cry about what it's going to take to fix it. You can't have it both ways. Beach Bobs need a way to get into the game and evolve without having to do so automatically as some mega's bitch. The current format just isn't healthy for growth, in fact it stalls it. How do you break into a game where everything is owned, taxed and controlled basically by two megas? Small to Medium companies were constantly being offlined by Chinese groups because of the timezone difference. That's not PVP, it's not player versus anything. It's player take advantage and steal shit while nobody else is on. A company could literally cease to exist overnight while you're sleeping. PVP is broken. With Ark it was speed Pteranondons, with Atlas it's been alpha bear breeding with cannons, before that it was npc's on puckles, which were effectively aimbots. It was just a broken pvp system. It's a fucking pirate game and the metas have been land based fights. Power Stones were ridiculous, the fountain of youth was a clusterfuck. If you don't like that the Devs have been listening to you and that exploiting tribes are finally getting put in check, then go play Farmville on Facebook? I say bring on the changes, bring on the wipe and fuck my player data. I have uninstalled until what essentially is a relaunch and then I'm all in on the NEW Atlas. [link] [comments] | ||
Almost Finished going to every single island / DP, but with wipe, no point anymore... :( Posted: 01 Mar 2019 03:56 AM PST
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When you were done with the game, see those sexy patchnotes and you know you will be back. Posted: 01 Mar 2019 04:00 AM PST
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Parties for the bosses and main quests Posted: 01 Mar 2019 06:10 AM PST What do you think about making it possible to join parties for the sole pupose of finishing quests and killing bosses, like other MMOs have. This way small companies/solo players would be able to do everything without the need to be in a Mega Alliance/Tribe. [link] [comments] | ||
While your changing the map, reduce the number of Polar regions. Posted: 01 Mar 2019 06:34 AM PST The polar regions are very under used and there are very few island variants. why not reduce them to just be the top row. Then on southern part of map add, for now, open oceans. one per column in various rows. and shift the existing map down to make room for it. obviously these would not be buildable, and but could be used for naval battles and SotD/whale hunting. Later when new content is added, thes 15 open oceans would be candidates for place to add it without requiring the rest of the map to be wiped. Might want to look at reducing the number of freeports as well as these will be less needed with new anywhere is home rules. They could be further candidate for replacing. [link] [comments] | ||
Give us Auction Houses in Freeports instead of Player Shops Posted: 01 Mar 2019 05:44 AM PST As you all know, trading is almost nonexistant in the game right now. It's a whole dimension of gameplay that this game is lacking. Over the last month or so since I first heard of the Player Shops, I have been waiting for more details as to how this system will work. After having seen the developer livestream aswell as reading the devlog and not feeling any wiser, I have decided to tell you all what I think: Though adding player-owned shops is a step forward, it is a huge waste of potential. The freeports will be cluttered with shops, with everyone competing for the best real estate. It will also be difficult to find the resources you are looking to buy without going through each and every shop. Allowing shops on company-owned islands is an interesting concept, but why would anyone sail to your island and pay for your resources instead of harvesting them themselves? The new claim system is actively enticing island owners to let strangers farm on their island anyway. Searching up a resource on the gamepedia and sailing over there to farm it yourself will probably always be faster then searching through shop after shop for that one resource you're looking for. Needless to say, I fear that with such a disconnect between buyers and sellers, the in-game economy will never take off. And that's a shame. But I have a solution for this, namely Auction Houses. They've existed for a long time in other MMOs so we aren't exactly reinventing the wheel here, but let me explain what I had in mind:
I hope you all agree with the points I made, I cannot describe with words how excited I would be if something like this gets implemented in the game. Any feedback is welcome. If a developer reads this, please tell me what you think! [link] [comments] | ||
What stops me from foundation spamming my enemies island to stop them from reasource farming? Posted: 01 Mar 2019 12:04 AM PST I read through the patch notes and the only thing I can see that will stop this is "Structures that are built on a Settlement which do not belong to the Settlement Owner will have a decay timer." I dont think this will stop much. I can spam down a bunch of wood floors real easy and when they log in, they will have to clear them all off and wait an hour for metal to spawn back in or wait for auto decay that would be at least a few hours or more. [link] [comments] | ||
Please give the discovery people a plaque or something Posted: 01 Mar 2019 07:31 AM PST So many people are upset about losing their discoveries, I don't agree with them they should be kept (and frankly surprised so many grinded that out) but they are upset and I've been trying to think of a solution that wouldn't break or alter the new vision of the game. How about at the day before wipe every character gets their discoveries totted up and they then receive a unique skin bound to their account that they can put up like a trophy similar to the taxidermy in Ark. Character name, number of discoveries and level - something they can keep and display in the next version as a plaque or trophy.. or something. If we end up getting a few wipes before launch we get a new trophy each wipe? I dunno if it's even a good idea tbh, just trying to think of solutions. [link] [comments] | ||
The real reason Medium Cannons don't work at the front. Posted: 01 Mar 2019 10:09 AM PST I am no physics major, but what I remember from high school and university the speed is cumulative unless it approaches the speed of light as it is absolute. I noticed the speed of medium cannon projectiles in this game is absolute. So when you fire from front medium cannons you practically catch up to it. Can we get the developers to take a look and make sure the cannonball speed is actually the speed of the boat + the speed of the actual projectile. Thank you. [link] [comments] | ||
Suggestion: Allow us to create our characters before the new patch launches. Posted: 01 Mar 2019 10:07 AM PST FFXIV did something similar. It's going to be an absolute rat race to get in game and find an island to claim, and a lot of us like to spend a decent amount of time making a character that we won't get sick of looking at after 100 hours. I would love to be able to spend a few hours getting my character design just right before logging in, but I'd hate to be left in the dust by people who hit random a few times and log in with a generic looking character. Anyone feel the same way? [link] [comments] | ||
Alliances not per company but for a max people Posted: 01 Mar 2019 09:34 AM PST The restriction of max company alliance will force smaller groups to merge into larger. Instead they can restrict how many individuals can be in alliance. Say an alliance can only have up to 1000 people. So you can have 20 of 50 ppl companies of 4 of 250 ..... thoughts? [link] [comments] | ||
For PvP game to maintain playerbase the combat must be enjoyable Posted: 01 Mar 2019 06:33 AM PST Naval Battle = enjoyable melee Battle = terrible range Battle = terrible imagine Mount & Blade Warband with Atlas melee imagine Apex Legends with Atlas Guns haha bleach into my eyes pls i want to forget [link] [comments] | ||
Any other PvE players think new PvP looks more inviting that new PvE? Posted: 01 Mar 2019 08:19 AM PST Looking at the upcoming changes I am really thinking that PvE will be a pillar spam mess, there will be no way of dealing with griefers. It will be interesting how the upkeep works and if it keeps keeps the spam down. If every structure must be repaired manuall or an auto-repair item on a connected structure, spam upkeep will be difficult, but large plains of floors will become the standard, as will walled off areas. (thought, since gates are not snapped to a structure will they have to be repaired individually manually, if so, nice way to combat gate spam) I will start in PvE, but will be keeping an eye on PvP this time and likely will be setting up in a PvP island with a good strong estalished owning company without oppressive taxes. Will also gladly pay taxes. I would love to see a Hybrid PvPvE map in offical. How do other PvE primary players feel about the upcoming change? [link] [comments] | ||
[PVE] Claiming system after reset Posted: 01 Mar 2019 01:57 AM PST Hi folks, This morning, after coming through the Captain's Log, I saw the new claiming system with the settlement thing. I found this new core mechanic very attractive: any player can build temporary structures anywhere, each company that owns an isle can set it owns taxes rate to be more or less attractive to other players, isle owner can't be inactive for too long or he will loose the ownership. But in the end of the log, it says that this system will only come to PVP servers, and PVE will just have no longer claiming system. Basically, PVE servers will be 100% lawless servers ? How is that a improvement? This settlement mechanic could be a huge enhancement on the old claiming flag system on PVE. Imagine if each isle has a « governor » that has to pay taxes to the crown to keep the ownership, or an other one will take his place. PVE servers would have the same settlement system, with some tweaks: - The restriction on number of isles owned would be very limited compared to PVP, and scale with company size. (Ex: second isle unlocked for companies with 30+ ppl) - taxes paid by the isle owner should be higher than PVP, and maybe with several kinds of items like blueprints each month or so - Taxes can vary with the amount of other companies settled on the isle to encourage the owner to invite other people. (One isle for every company is not viable) What are your thoughts about this? PVE can't be viable without claiming. This is my suggestion to adapt from PvP. [link] [comments] | ||
Alliance/Coalition Influence Map [01.03.2019] NA PVP Posted: 01 Mar 2019 06:09 AM PST
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Posted: 28 Feb 2019 03:43 PM PST
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Posted: 28 Feb 2019 03:27 PM PST We should just make it official - The game is about boat battles. Screw the land, screw the PvE content and let's just everyone make boats and sail and do ship fights. No more griefing, no more being scared to lose the ship.. Sail and sink ! Whose with me [link] [comments] | ||
Thoughts on the full wipe? Good? Bad? Posted: 28 Feb 2019 05:20 PM PST
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ALLIANCE-wide bans against dupers/cheaters? Posted: 01 Mar 2019 04:11 AM PST From the Captain's Log:
Which means that they will not only ban chemB type of companies but also companies who work with them, even use their duped stuff (hi VOID btw.) What are your thoughts on that? [link] [comments] | ||
Posted: 01 Mar 2019 06:34 AM PST So, after watching the stream yesterday I had mixed feelings about what I saw and heard. I heard lots of statements that were true, but many that were misinformed. The biggest contradiction comes from the goal "Incentivizing large companies to work with smaller and solo groups". It is a beautiful idea, and it exists today, it is the taxing system. The taxing system incentivizes big groups to let smaller ones settle, defend them, and live in peace. I'll get a lot of spit for this from people who doesn't know how it works. - Yes, you are incentivized as a big group to let smaller ones build on your land, this contributing to your time spent farming. You farm less, you have more people around spotting enemies. - No, letting your taxtribes die isn't something big tribes want. If they get wiped, they might quit, the best option is they don't and farm again, but, letting them fall could result in a defense breach, leaving your enemies to grief the hell out of your taxtribes, then fob up on their land is the stupidest thing you can let happen. Everyone who thinks this is how it works is honestly clueless. So, this is the current state, yes, megacompanies have massive land, which is result of mergers, which happened because of the massive player drop that went down during the worst state of pvp. What is the proposed solution? Revamping the claim system, it is a good direction, nobody likes the cancer that is keeping your claims. There is only a small issue here, in the following 4 changes: - An alliance now only contains a maximum of 4 companies - A company can only be in 2 different alliances at a time. - Only the owner of a Settlement will be able to build offensive structures (mortars, cannons, and swivels) on their island, outside of Wartime. - Other companies can build defensive structures (puckle) at any time. So, you want megas to invite small groups onto their islands, but you limit the defenses the small groups can build down to puckle. So small tribes can't have defended ports, defense against tames and can't even get rid of some old building outside of war time. Also you want to achieve this with the limit of 2x4 allies. No big tribe will prioritize a group of 5 over another big tribe as an alliance member, dodging small tribes puckles all day is something noone wants to put up with. And we havent said anything about defending these tribes. There is no reason to help defend them if you have to watch out for their defenses too. On the other hand the only bonus they get is less upkeep, which honestly, i dont believe is going to matter to a megacompany anyway. What this will result in is bunch of tribes who had safe place and were defended by bigger groups in exchange for tax , now will have to live in their own, and will probably get raided to hell. They might live on the edge of an "Empire" but why would anyone sail there to defend when they get shot too. I thought we want smaller groups to thrive too, what about the existing ones that had a deal going ? This is a massive flaw in the system that only people with actual knowledge of how these lands work see. Everyone is superhappy about the changes, but they have no experience or knowledge over these things. They are the happiest now but will be the first to cry again in April. (lets not kid ourselves with march milestone, early april, and i hope later. Massive changes require testing) Good part is claimspam is gone, instead we will have griefers spamming structures on your resource spawns, and you have to wait till someone from the owners tribe gets on to demo it. Or wait till raid time but again, you cant even place a cannon yourself. The only immediate way is decalring war on your own island, could you afford it. At this state having betas, taxtribes on your island is bigger hassle than gain. How would this incentivize any megacorp? It is possible to work around it, since the islands are going to be pve 68% ish of the time. But so is possible to work around alliance limit with other big companies, using lists and spyglasses, even easier than dealing with your own inhabitants. NAPs, temp alliances, there will always be something that devs haven't thought of but megas did. Flag hard limits will not matter. If a group can handle the upkeep, and could handle more, they will just split as Dynasty did into Dynasty/Destiny, and conquer even more land. What is holding them back from having multiple smaller subtribes with a few claims? the upkeep will not. The limit wont. You can't punish someone based on suspicion, or your dislike of their behaviour. There are no rules against it, hard limit is just there to tempt everyone to break it and to cause annoyance.Just as the ship limit and npc hard limit didn't hold back any megacorps from expanding and building more ships. There is a conflict of playstyles here and let me remind you, majority of the most loyal players are ARK players, who don't like this carebear limited system, don't need you to tell them how to play and will go around it anyway. And all this after clearly stating that megacorps are important aspect of the game. Doesn't look like it. It looks like you are trying to attract the lost players back, with false promises, and with the same outcome. Megas will be on top, no matter how hard you try to limit them. In a game where big groups have the advantage over smaller groups just by sheer manpower, you won't achieve balance like this. You found almost perfect solution with the conquest and smalltribes servers in ark, but that solution didn't punish those who prefer a different playstyle. This one does punish those people and accomplishes barely nothing. I believe a small adjustment to the flag system would've been enough to fix a lot of issues, alongside with a world wipe. What we all seem to ignore here is that the current state of officials is the result of an avalanche of things that went wrong during and shortly after release. It is not a situation that naturally would occur, as the massive lands that are now controlled by megas aren't convenient, and are not necessary, more like a hassle to have it under control. And don't expect the megas to undo it, its a lot of wasted time, and why would they put time into it if we all dont put the time into understanding the situation. This proposal feels like an overzealous reaction to a bad situation, which in a healthy (freshly wiped) environment, would be an overkill. I find the new claim system fine, but the limitations on building rules, the fact that we loose control over who can build on our territory, and the alliance limits are an overkill and doesn't promote the whole " let others live with us " idea. My other issue is the wipe. There is a lot of work that would get thrown out with a wipe, but ith such massive change and the existing duped items and alpha bears it is necessary to do a worldwipe yes, but at least let us keep our characters. We all know how messy GA ruins are, people without access to powerstones or the means to get them sank a lot of time into raising their max level by exploring. Some even dedicated their entire playtime to explore. Everyone hates to be 51, having to spec into 1 or 2 things and do stupidly unbalanced content to raise the level over again. And for how long? In the stream Jat said there are plans for more biomes, which would likely require another world wipe, few months down the line, which is fine, each wipe is massive amounts of data on server performance, which is great for the game, but knowing this there is less drive to increase your level. Wipe the world, blame it on the new trenches opening up and flooding all land, I couldn't care less, but please let us keep our characters, we are loosing 3 months, but you can make that loss much more bearable. Here, take my feedback, change my mind if you can, I would be the happiest. TLDR: The current ideas on how to incentivize living together as small and big groups would in my opinion achieve the opposite. wipe is good but let us keep characters. Edit: grammar [link] [comments] | ||
Posted: 01 Mar 2019 08:17 AM PST So on PVE servers, will there be a build radius?So if you're building a base, someone doesn't block your building processes. I'm not sure how completely removing flags in PVE is a solution to problems. I feel like build griefing could definitely be a problem. Or just bad neighbors. Not everyone gets along. They could have just limited flags to 1 per person. I like the other changes in rules however, I'm just really apprehensive about building a sweet castle again like I had. Just for my neighbor "bob" to place a foundation mid build and stop my progress while I'm offline. Just curious, if they have thought out any kind of griefing problems that could incur from this change? [link] [comments] | ||
A sincere thank you for finally addressing the core problem! Posted: 28 Feb 2019 09:56 PM PST I'm pleasantly surprised since this wasn't mentioned in the stream:
This should be more encouraging for smaller groups to come in and try to make it to the top. The wipe woul've been useless if new people come in and see the entire map split into two big mega alliances. That's just a turn off for new comers. Having these limits can encourage more nearby pvp instead of sailing for several hours to find a target (because everyone is allied to each other). For those who say this won't solve the problem as mouth alliances will continue to exist. All I can say, good luck using your spyglass every other minute in the middle of a heated naval battle. And good luck telling your AI to not shoot "friendly" reds. [link] [comments] | ||
War Time Needs to Scale to Claim Size/Group Size Posted: 01 Mar 2019 11:50 AM PST Understanding that they said 9 hours is a placeholder number, any number they come up with that's reasonable vulnerability window for a mega is going to be too long for a small company, and vice versa. A small company with a single settlement can't reasonably be expected to play 9hrs every day. The War Time window should scale to the size and number of your claims. It's not like a determined mega won't be able to have folks on station for a 2-hour window if they really want an island, but at least it won't be an offline raid. If you want to keep your dinky settlement, and you need help from someone else, your allied companies won't be taking on a huge time window obligation if they agree to be there if you get raided in your short window. Conversely, if you think you have what it takes to be the big man on campus, you should be able to organize a consistent defense of your territory during a meaningfully wide window. Make the settlement cap much higher (or eliminate it entirely,) and just tie War Time window to claims. Do you have 10 grids locked down for your company? Hope you have global coverage; enjoy your 22-hour War Time window. [link] [comments] | ||
Props to Forlorn the only OwO ally who had balls to go out vs BLDX for a shipfight Posted: 01 Mar 2019 11:46 AM PST | ||
What is going to prevent griefers with the new ability to spawn everywhere? Posted: 01 Mar 2019 11:26 AM PST I'm curious as to how we are supposed to handle people spawning and griefing/trolling islands nonstop come the new update. Things that come to mind are ear rape music via yelling, resource /tame griefing, you name it. Also, why should an enemy be allowed to spawn on your island and scout it out willy nilly? Chemb even stated in one of their posts that sailing and the time required to travel was why most of their hacking and duping was consolidated. Half the fun previously was sailing to an island and scouting it out. If your shit got sunk you were sol. Further islands hardly got attacked unless you dedicated the time to sail, then scout. [link] [comments] |
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