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    Saturday, April 27, 2019

    ATLAS 3 cannons in one gunport still ingame? Didnt get fixed?

    ATLAS 3 cannons in one gunport still ingame? Didnt get fixed?


    3 cannons in one gunport still ingame? Didnt get fixed?

    Posted: 26 Apr 2019 08:39 PM PDT

    Alliance/Coalition Influence Map [27.04.2019] NA [COLONIES] PVP

    Posted: 27 Apr 2019 04:50 AM PDT

    I WANT TO BE A FUCKING PIRATE!!!

    Posted: 27 Apr 2019 05:56 AM PDT

    Not a tamer, base builder or resource gatherer.

    submitted by /u/StandardDeal
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    Atlas wipes?

    Posted: 27 Apr 2019 12:11 PM PDT

    So I know the game has been wiped once but with the new mega update coming up I wonder how this is seen upon overall, is it worthless to put too much effort into the game? Thanks!

    submitted by /u/Illusiox
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    Anyone killed the Ghost Ship?

    Posted: 27 Apr 2019 10:35 AM PDT

    If so, where at? Any help would be appreciated.

    submitted by /u/HDVaughan
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    Bugs that can be reproduced

    Posted: 27 Apr 2019 09:34 AM PDT

    If the player who activates the guardians dies before all guardians are killed the game wont allow the treasure to be dug "so many guardians still alive"

    However many guardians were alive at time of death will claim to still be alive even if killed by other players.

    The other bug is if a ship captains game crashes (while alone) and the ship is forced to anchor itself, then the ship will become unresponsive to all commands. Can be fixed by leaving the chunk ir grid fir a few minutes and spawning back, sometimes.

    submitted by /u/maimedwabbit
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    Suggestion on adding trade and trade missions.

    Posted: 26 Apr 2019 09:20 PM PDT

    I have become more and more impressed with this game as I keep playing it. One thing I would love to see is the player base to grow. It is just a mere suggestion but I think it could break up the monotony of the basic grind. This goes well with the idea I posted a couple weeks ago about trade ships. If you are not in the loop, I will provide a link afterwards. Now getting into this idea. It is pretty simple.

    Trade Missions

    Trade missions from freeport to freeport.

    Starting with a trade mission NPC1 at freeports. This NPC1 would have a slot of random missions to deliver "cargo" which you would deliver to another freeport. You would pay an investment of gold depending on how away the delivery freeport it. Once completed the delivery NPC1 would give you a bonus percent of gold off your initial investment.

    • Mission contracts.
    1. NPC1 gives you certain items that need to be delivered to another freeport.
    2. You invest gold, an example of 100 gold to the nearest freeport returns a 10% bonus and a time based bonus of up to 10% based speed of completion. return on completion is 120 gold.
    3. Contracted items have an expiration like maps do.
    4. Contracted items can be looted when a ship is sunk, and the person who picks the contract up can complete it. Thus getting your gold.
    5. Failure of completion means no gold.
    6. You can take multiple contracts.

    This idea works well with the cargo ship idea, because the contracted items could have a weight.

    Trade Ports

    Player built trade ports.

    These could be the size of a bank, and have a radius like a flag around them. As long as your ship is parked in the area, you can buy and sell goods from your ship to that of the player built trade port. Player built shops was a step in the right area. And I think that this is the way the developer team is trying to push players to interact with each other.

    • Building materials
    1. Gems: 200
    2. Metal: 80
    3. Stone: 240
    4. Thatch: 80
    5. Wood: 160
    • BP2: This is to make it so that they aren't just spammed and take some risk and actual playing of the game and using game mechanics to achieve it.
    1. Can only be purchased at a freeport
    2. Tier 1 trade port BP2: Small radius, Cost 500 gold (health: 20000, Durability: 100%)
    3. Tier 2 trade port BP2: Medium radius, Cost 1000 gold (Health: 25000, Durability: 120%)
    4. Tier 3 trade port BP2: Large Radius, Cost 2000 gold (Health: 30000, Durability: 160%) (same radius as flags maybe a bit larger)
    5. Where to buy: Trade guild representative NPC1 at freeports. RPG element for this would be you have to charter the contract with them.
    6. Final note on tiers. The higher the tier could have a bigger and different design so that players know what the tier is just by looking.
    • Trade port should have the build restrictions the same as shipyards. Meaning they can only be built on the water.
    • Requirement to build them should be under the same skill as esotery of building.
    • Players can set prices for what they want to sell so when they are offline people can buy. Can only set in whole gold pieces. No decimals.
    • The Trade port should pull from a warehouse on the island. (More information below)
    • Only one trade port per server per company.

    Warehouses (alternate name: Trade Bank)

    The developers already could be able to implement this. They have flags and taxation banks linked. So this could be possible.

    • Linked to a trade bank.
    • Limited 1 per company per server.
    • Restriction: Must have a trade port on the island.
    • Building Materials
    1. Metal: 40
    2. Alloy: 40
    3. Stone: 160
    4. Thatch: 160
    5. Wood: 140
    6. Fiber: 80
    • Skills: Esotery of building
    • Trade banks are not linked to flags or taxation banks.

    ----------------------------------------------------------------------------------------------------------------------

    NPC1: Non Player Character

    BP2: Blueprint

    Link to Cargo ships idea

    OP notes: A big thank you to the community, and developers. I hope to see some feedback as well. I know numbers could have a lot of improvement. But I just want to get an in-depth idea in the air. I also know there is a lot of work involved for these ideas, and that there is a lot of other issues in line first.

    submitted by /u/Snuffalapapuss
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    Captain's Log 27: May Mega-Update - looks like we're getting torpedoes

    Posted: 26 Apr 2019 10:41 PM PDT

    Stranded on an enemy island turned in our favor

    Posted: 27 Apr 2019 04:52 AM PDT

    Kraken

    Posted: 27 Apr 2019 08:35 AM PDT

    Any1 doing the Kraken tonight 4/27/19 or 28th EU PVE i got a ballista brig ready togo

    submitted by /u/biggs5555
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    Double XP, Gold, Taming Rates, and Harvest Rates this weekend!

    Posted: 26 Apr 2019 09:58 PM PDT

    fullscreen alt-tab locks me out of game and window mode throws d3d device lost exception

    Posted: 27 Apr 2019 06:19 AM PDT

    fullscreen alt-tab locks me out of game and window mode throws d3d device lost exception

    Hello,

    I took a break a few weeks and now updated the game and gpu drivers windows updates

    specs are rtx 2080ti, ryzen 7 2700x, 16gb ram, asrock taichi x470, game on ssd

    problem occurs after about 2 minutes ingame,

    what can i do ?

    https://i.redd.it/ytb0ug8y4tu21.png

    out of curiosity i tried pubg which has the same engine (maybe not the same build whatever) and it's stable no crashing

    submitted by /u/secccentral
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    missing armor in game on wiki

    Posted: 27 Apr 2019 01:54 AM PDT

    so when will this armor get in game? its on the wiki so i dont really see why it isnt in game yet ?

    https://atlas.wiki.fextralife.com/Pirate+Medium+Hat

    submitted by /u/vanitycorpse
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    Are the big cats actually useful?

    Posted: 26 Apr 2019 09:11 PM PDT

    Seems like they should be, but it looks like they're outclassed by the bear at pretty much everything.

    Bear has more health, stamina, speed and similar if not higher damage right?

    In addition to that it farms, pulls cannons and swivel guns...

    Are the big cats anything more than toys?

    submitted by /u/moses_the_red
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    How about a mechanical Grappling hook?

    Posted: 26 Apr 2019 11:09 PM PDT

    As a fast way to grapple from cliff to cliff, tree to tree

    submitted by /u/MrDolphin001
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    Taming Cages

    Posted: 26 Apr 2019 01:38 PM PDT

    We have cages in the game, why not make it possible to get wild animals inside the cages then use those to transport the tames to a better location for taming.

    It has happened to us that we go to islands infested with vultures and other pests, when we are taming lots of time the tame dies while in the process or as soon as we tame it. I would be nice to trap the animal with bolas, then move the animal to a locked cage, move the cage to a boat and sail away to tame it on a secure environment.

    Maybe they can have differente sizes and durability, in that way you can have a Tiger break the cage after some minutes because it is trying to get out. Plus there can be an option to store tamed animals inside the cages for easier transport.

    submitted by /u/C1DR4N
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