• Breaking News

    Saturday, May 18, 2019

    ATLAS just wipe it :/

    ATLAS just wipe it :/


    just wipe it :/

    Posted: 18 May 2019 07:23 AM PDT

    Idea for servers where islands are under raid.

    Posted: 18 May 2019 10:23 AM PDT

    So the idea is, instead of removing players when a server floods, have a circle start at the outer edges of the grid. Start enclosing towards each island (forcing ships and players in to fight, if anyone gets caught out of the circles they get ported out. This will force people to PvP or leave. Help reduce defenders being ported out, and aggressors will be forced to commit or be removed. Just to be clear these rings will close on every island so that inhabitants of every island aren't effected.

    submitted by /u/GamesWithNix
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    Another exploit revealed.

    Posted: 18 May 2019 12:43 AM PDT

    https://clips.twitch.tv/HungryModernPhonePeteZaroll

    So, earlier in the week, an ally of ours stumbled across something out of the ordinary. There were seemingly hundreds of tames that seemed to be stored on the freeport (E4 South) for safe keeping. While technically this is not as big an exploit as the guillotine bug I posted about a short while ago (more of a mechanic abusement). I don't think the developers thought people would go to these lengths to keep ALL of their tames safe from enemies. The culprits in question are another Chinese company called Pink Gays.

    The unclaim timer for tames in freeports should be drastically lower. I would say something like 6 hours, not 7 days. Either that or make it so the tames get hungrier at a significantly higher rate. People's ships decay super fast in freeports already. Why should tames have invulnerability here?

    Edit: I have submitted a ticket on the Atlas website already.

    submitted by /u/SlayeDraye
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    This is what I posted in my guilds discord in response to the patch notes.

    Posted: 18 May 2019 12:50 AM PDT

    It took them 1 week to figure out a solution for all the guilds who abused the guillotine exploit and they still get to keep their levels at 100 and items with crafter bonus 60%. I guess thats a partial solution, but honestly still feels kinda shitty. We should have abused it too, we had like a day or two before they even removed the exploit. I think this is a lesson for next time, if an exploit gets known abuse the shit out of it cause grapeshot wont punish players.

    edit

    As it might not have been clear enough, the point about the post isnt the levels or the crafter bonus.

    This has made it clear that abusing exploits will not result in punishment, therefor it is allowed. What could/will happen is that grapeshot changes the game mechanic.

    Its good that we finally have a "ruling" on exploits so every guild out there knows the deal and can play accordingly.

    submitted by /u/MasterRNG
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    Cobra EU PVP vids

    Posted: 18 May 2019 09:14 AM PDT

    Intel Cap questions, will int above whats needed for 60% give a greater chance at rolling higher?

    Posted: 18 May 2019 05:55 AM PDT

    Our set is at around 1800 int, before the cap we could roll about 80% on a piece now with the cap being 60%, but we are higher then what is needed for that will we see the capped roll more often or is any int past like 1300-1400 pointless?

    submitted by /u/Zeraonic
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    Exploiters selling their exploits. Expanding the problem. Nope.

    Posted: 17 May 2019 10:47 PM PDT

    Alliance/Coalition Influence Map [18.05.2019] NA [COLONIES] PVP

    Posted: 18 May 2019 11:23 AM PDT

    New Meta With Gallys

    Posted: 18 May 2019 09:40 AM PDT

    It's like millions of items cried out at once and were silenced.

    Posted: 17 May 2019 11:21 PM PDT

    From the patch that just dropped: Level Rollback and Crafting Bonus Cap

    Posted: 17 May 2019 11:18 PM PDT

    Patch v104.73

    Posted: 17 May 2019 11:55 PM PDT

    v104.73

    • Magic Mythos is now enabled on Official Servers: bonus 2x Harvest, XP, and Taming rates for the weekend.
    • Further optimisations for bUseNewStructureFoundationSupportChecks
    • Reduced the maximum and minimum amount of experience which can be earned via execution
    • Crafting Bonus on items is now capped at 60% on Official Servers
    • Any character which was above level 100 will now be reverted to level 100.
    • One time character respec for any character that had their XP reduced back to 100.
    • One time destruction of all crafted items with a crafting bonus of over 60% on Official Servers.
    • Grappling Hook 3rd Person view is now offset to the side when aiming.
    • New server Game.ini configs:

    [/script/shootergame.shootergamemode] RemoveItemsOverCraftingSkillBonus = 0.6 MaximumCraftingSkillBonus = 0.6 OldPlayerDataMaxXP = 2956920.0

    The above config options can be used to to cap the crafting skill bonus, destroy any items over the crafting skill bonus, and reduce player max experience to value on load.

    submitted by /u/metalburning
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    Gin&Tonic Ep. 8 Sinking A Boat Within 30 Second

    Posted: 18 May 2019 01:12 AM PDT

    Cobra pvp vids

    Posted: 18 May 2019 12:18 AM PDT

    Can a casual gamer play Atlas?

    Posted: 17 May 2019 06:15 PM PDT

    Ark was almost impossible to play as a casual player. So I ask this question with both PVE and PVP in mind. Are there even PVP and PVE servers in Atlas? Can I play either mode if I have an hour or two a night, a few times a week? Thanks!

    submitted by /u/edempsey1980
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    my tooth hurts

    Posted: 17 May 2019 03:30 PM PDT

    thanks alot, Atlas.

    P.S. SotD are still lame and ruin the wonderful feeling of sailing.

    submitted by /u/MetalWolfy
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