• Breaking News

    Sunday, August 16, 2020

    ATLAS The patch notes we all want, but will never get.

    ATLAS The patch notes we all want, but will never get.


    The patch notes we all want, but will never get.

    Posted: 15 Aug 2020 06:26 PM PDT

    Greetings Pathfinders!

    With the release of season 26, we have made the following changes to the game

    Swivel gun grapeshot damage decreased by 50%.

    Removed generic saddle from the game

    Removed small crop plot from the game

    Renamed Large crop plot to crop plot

    Thatch is no longer burned as a fuel in any structure.

    Farmhouse resource gathering radius increased by 20%.

    Warehouses no longer have a weight cap or slot cap, and their inventory will work just like a ship resource box

    Warehouses are now restricted to one per island per company, but will collect from all farmhouses your company has placed on the island instead of just those in a radius.

    Warehouses no longer require fuel

    The exclusion radius of warehouses has been reduced from 2km to 300m

    Ammunition Crate supply radius increased by 30%

    Feeding Trough feed radius increased by 30%

    Food Larder feed radius increased by 30%

    Island flag and silo feed and payment radius increased by 30%

    Explosive Barrels may no longer be carried while a glider is equipped. Equipping a glider while carrying an Explosive Barrel will cause you to put the barrel away (goes back into inventory)

    Explosive Barrels may no longer be shot out of ship cannons or catapults. You may still fire them out of large cannons.

    Cloth armor and waterskins may now also be crafted in the tannery.

    Wooden structures, beds, storage boxes, crafting structures, repair hammers, crop plots, and cooking pots may now also be crafted in the smithy.

    Fixed some islands which had land, harbors, or shallows which were not recognized as being claimed territory, so that these areas are now properly claimed.

    Tames left in a freeport now have a claim timer of 2 days instead of 10 days.

    Boats left in a freeport now take increasing damage over time instead of a static amount. This amount will scale starting at 4 hours in grid to 400% the current rate at 24 hours in grid. Resistance no longer decreases freeport damage.

    Crop plots, water pipes, paintings, grills, flags, and buoys may no longer be placed on land in a freeport.

    Structures may no longer be placed on the icebergs surrounding the Abominable Snowman islands.

    You may now ride Cows (tier 2 saddle).

    Cows and Bulls may now equip cargo saddles.

    Increased the base weight of cattle from 650 to 850

    Increased the amount of weight per stat point of cattle from 13 to 17

    Bears now reach maximum velocity much faster (their max speed remains unchanged, but they will reach that speed more quickly)

    Increased imprint timer of all animals to 12 hours from 8 hours.

    The buffs given by using any feat found in the Melee Weaponry skill tree will be removed when un-equipping your current weapon or swapping to a different equipped item.

    Doubled experience given by treasure maps

    Removed the 'shared experience' bonus from the game, where having large numbers of company members in an area gaining experience would result in disproportionately more experience than normal.

    Added Darkwood resource to some islands.

    Added Ironwood resource to some islands.

    Tamed Dragons are now more durable, and will take 50% reduced damage from carbines, hydra revolvers, and pistols.

    Added the quest 'The Abominable Depths' which requires killing the hard mode snowman. This unlocks a feat which grants an innate 30 fortitude and 100 weight.

    Changed the spawning of the Kraken to the following:

    The boundary wall will act as the trigger for the event.

    Increased respawn timer to 30 minutes if the Kraken is killed. If it is not killed, respawn will remain 15 minutes.

    60 seconds after a ship enters the area, the Kraken will spawn if that boat's captain has all 9 power stones or essences AND that boat is still inside the trigger area.

    If the boat does not have a captain, the event will not start.

    The event will not start by simply being in the area after the Kraken has been killed - you must sail a boat into the area (if you wish to repeat the event, simply have an eligible captain leave the area and re-enter it after the respawn timer)

    Giant Squid has been buffed:

    It now has triple the health and double the damage of its prior incarnation.

    It will now spawn Trench Squids periodically while in combat. These will not drop loot or provide xp and will despawn after 20 seconds of not being in combat.

    Giant Squid will drop loot equivalent to a level 60 Galleon of the Damned

    Increased quality of loot found from both easy and hard mode Kraken and Snowman fights. Easy Kraken and Snowman drop loot equivalent to a level 65 Galleon of the Damned, and Hard Modes will drop equivalent to level a 70 Galleon of the Damned.

    Changed the visuals of flotsam: Floatsam from 1.0 to 3.9 quality will glow white. Floatsam from 4.0 to 7.9 quality will glow green. Floatsam at 8.0 and above quality will glow purple. This applies to Ship of the Damned flotsam as well as normal flotsam.

    submitted by /u/bheal
    [link] [comments]

    Searching for company to join on eu pvp server.

    Posted: 16 Aug 2020 10:30 AM PDT

    Im currently looking for a new company to join with active players. the company im with now barely plays.

    I'm lvl 45 and have been playing this game this season and the last one.

    submitted by /u/Lloydzen1
    [link] [comments]

    Battle of the Barrel Bomb

    Posted: 15 Aug 2020 01:10 PM PDT

    Did I screw my breeding line up? Is this a bug? I've only gotten maybe 3-4 mutations but my lineages show 31 and 40!

    Posted: 15 Aug 2020 08:23 PM PDT

    The Salt Farm

    Posted: 15 Aug 2020 06:26 PM PDT

    No comments:

    Post a Comment