ATLAS Finding Space to Build |
- Finding Space to Build
- TFW your 56k modem can't load the images on your sails
- Happy New Year CSTG from K4
- Ten thoughts about the ships in Atlas.
- Tames stuck in boats: Disembark option OR Allow anchor lowering/raising animation cancellation
- Travel Failed Unable to Start Transfer
- Found a tiny lake with some fish in it ... [screenshot]
- Dear Devs #4, Please increase the durability of climbing hooks
- Range resource box etc?
- Dear Devs, please allow use to rotate placeables and then place them.
- 360 noscope with brigantine / done
- Dear Devs #2 + #3
- Inventory control commands?
- Lost parrot found! "Gilbert Gottfried" belonging to Ulfhednar - E10 PVE NA, contact info in comments
- About the new Claim Contesting, mostly on PvE
- Probably the only one but i love climbing in this game
- Travel failed unable to stat transfer
- Quality patch, 10/10, would swear profusely again
- I was wondering why I never saw any treasure maps around my small island - Then I found this.
- fountain of youth, private servers
- Alliance/Coalition Influence Map [31.01.2019] NA PVP
- Does SotD Crewmembers have better reload and sail rotation than the ones you hire on Freeports?
- #furry #reaction #darksideRP #atlas
- Supply ships?
- SOS PLEASE HELP
Posted: 31 Jan 2019 09:26 AM PST
| ||
TFW your 56k modem can't load the images on your sails Posted: 31 Jan 2019 09:30 AM PST
| ||
Posted: 31 Jan 2019 11:27 AM PST CSTG's friends, Hello, everyone, we are k4's foreign pirate group. Although we are enemies that have been playing for a long time, we still want to wish you a happy new year. Scorpion CSTG generals and soldiers are fierce fighters. We MOSTLY HARMLESS and our friends will not forget our fights with you. We will never give up our rightful lands in K4. We all understand that the game is just a game for everyone to play together. Although we are enemies in the game, we may become friends one day in our lives. So we wish you a happy new year, good health [link] [comments] | ||
Ten thoughts about the ships in Atlas. Posted: 30 Jan 2019 07:09 PM PST I am new to Reddit (this is my first post), and I'm not sure if this is the best place for this comment or if there might be some other Atlas sub-reddit that would be more likely to be seen by the devs. Anyway, I am writing to make some observations and suggestions with respect to the ship building and sailing mini-game within Atlas. First off let me simply say wow! The water rendering is visually some of the best I have ever seen in a video game, and the boat handling is (for the most part - see below) a pretty good approximation of the real thing. I'm not a hard core salty sailor in my adult life, but I did grow up sailing small day-sailer boats, and I have read a fair bit about and table top gamed larger sailing ships of the square-rigger era. So by way of bona fides, though by no means would I claim to be an expert, I do have that modest base of hands on experience, and acquired book and gaming knowledge to draw upon when making the following comments and suggestions for ways to further improve the Atlas sailing experience. So here is my short list, and if anyone wants to add to it by all means please do so.
Anyway those are my thoughts and suggestions at this early stage of game development, I am interested to see what others think, and I do hope the devs pick up on some of these ideas. There are a lot of different factors that enter into real world marine architecture: hull displacement/weight capacity (volume), hull shape/water friction (broad beamed or narrow). The hull's "center of lateral resistance," and how that relates to the mast/sail placement and the resulting (wind) "center of effort" (too much sail too far forward or aft and the bow or stern will tend to skid out and the ship will not hold true to course, while a balanced rig with the hull's center of lateral resistance and the sail's center of effort well matched gives the best, most responsive handling). Other factors include relative energy efficiency of different sail types when deployed at different angles of attack to the wind direction. And there are a number of other factors as well that go beyond my own modest but dedicated amateur knowledge base. Modeling these factors as correctly as possible to provide the right "feel," while also delivering a playable game interface will inevitably involve compromises. I am very encouraged and enthusiastic about what I have seen so far, and I am very much looking forward to seeing what changes the devs will introduce next. [link] [comments] | ||
Tames stuck in boats: Disembark option OR Allow anchor lowering/raising animation cancellation Posted: 31 Jan 2019 07:23 AM PST Animals on boats are a pain and need improvement overall with their collision when you try to walk past them, flying out of the boat, getting stuck everywhere, glitching in between floors and staying stuck. The best way to get a tame unstuck in a boat is to sail another boat close to it and use the move onto *boat name* option, but that's not always a viable option when it's your only boat or your other boats are hours away. The only other way to get tames unstuck, is the lowering/raising of the anchor which pops animals up a bit. You often have to repeat this process multiple times (the bigger your boat, the more repetition you might have to do) and it often takes a long while because you have to wait for the anchor animation to be completely done before issuing the other command. Being able to *quickly spam* lower/raise anchor would make life a lot easier. I've had a lot of frustration while treasure hunting. I would try and do the treasure hunt with the discovery buff, but it often expired due to the time it takes to get my elephant (OP for treasure hunts btw) unstuck in my brig. OR Add a disembark option to animals, you know ... the same way you have an embark option. [link] [comments] | ||
Travel Failed Unable to Start Transfer Posted: 31 Jan 2019 09:45 AM PST Get this error every time I attempt to use a a bed or zone. Effectively stuck on a remote island and can't go home. Have tried restarting like 50 times. Using lots of different beds and freeports. Is there a fix coming for this? [link] [comments] | ||
Found a tiny lake with some fish in it ... [screenshot] Posted: 31 Jan 2019 11:07 AM PST
| ||
Dear Devs #4, Please increase the durability of climbing hooks Posted: 31 Jan 2019 10:54 AM PST The climbing hooks are made from the same mats as most other metal tools and yet they last maybe a 5th of the use as say a metal axe. How can you justify that my basic axe can break 100 boulders and still not break, but a climbing hook breaks after maybe 1 minute of climbing?! And please don't 'fix' it by reducing the durability of other metal tools, I can feel you thinking about doing that just reading this post. [link] [comments] | ||
Posted: 31 Jan 2019 06:48 AM PST Does anybody know the exact range of the larder, resource box, and ammo box [link] [comments] | ||
Dear Devs, please allow use to rotate placeables and then place them. Posted: 30 Jan 2019 04:20 PM PST I find myself constantly struggling to place storage boxes, work tables and the like just where I want them because of the system we have now where you have to have valid space to place an item before we can rotate it the way we want it. and sadly we don't always have room to move our character in the right position needed to get the item where we want it. and simple fix that would allow us to rotate things as we are moving around and finding a spot to place it would really help a lot in some cases. please devs, it shouldn't be that had, after all Conan exiles(iirc) has that feature and it works rather nice over there. [link] [comments] | ||
360 noscope with brigantine / done Posted: 31 Jan 2019 09:46 AM PST https://clips.twitch.tv/HomelyConcernedDuckTBTacoRight such a funny move xD [link] [comments] | ||
Posted: 31 Jan 2019 12:08 AM PST #1 was in a previous post, thought I'd keep this going as I think of more...
Thanks :) [link] [comments] | ||
Posted: 31 Jan 2019 11:45 AM PST I know i can use shift + click for moving 5 at a time or Shift + T to move a half stack at a time. are there any other tricks or commands like these what would be helpful to know and use? [link] [comments] | ||
Lost parrot found! "Gilbert Gottfried" belonging to Ulfhednar - E10 PVE NA, contact info in comments Posted: 30 Jan 2019 10:31 PM PST
| ||
About the new Claim Contesting, mostly on PvE Posted: 31 Jan 2019 04:30 AM PST I'm completely on board with having inactive characters die off after X time, but when Sleepers no longer contest territory, and you aren't able to log on until later that day only to find your territory and base stolen, kinda kills any motivation to keep playing the game. /rant [link] [comments] | ||
Probably the only one but i love climbing in this game Posted: 31 Jan 2019 10:12 AM PST
| ||
Travel failed unable to stat transfer Posted: 31 Jan 2019 10:09 AM PST | ||
Quality patch, 10/10, would swear profusely again Posted: 31 Jan 2019 12:39 AM PST
| ||
I was wondering why I never saw any treasure maps around my small island - Then I found this. Posted: 30 Jan 2019 11:29 PM PST
| ||
fountain of youth, private servers Posted: 31 Jan 2019 11:27 AM PST ow does the fountain move if there is only 1 power stone island on a private server? [link] [comments] | ||
Alliance/Coalition Influence Map [31.01.2019] NA PVP Posted: 30 Jan 2019 11:24 PM PST
| ||
Does SotD Crewmembers have better reload and sail rotation than the ones you hire on Freeports? Posted: 31 Jan 2019 02:51 AM PST Title. I know they have better stats, but does their "wild" level affect to their reload on cannons or ship sail rotation. [link] [comments] | ||
#furry #reaction #darksideRP #atlas Posted: 31 Jan 2019 12:30 PM PST
| ||
Posted: 31 Jan 2019 06:01 AM PST Hey what are yalls thoughts on a supply ship? My group just took out 5 ships to go retaliate against someone and the thing I noticed is as a whole we ran through our repair mats rather quickly, The gally just burned through them. So would a supply ship in the back help out enough to offset the construction of a ship with no guns? And what ship would be best schooner, Brig, gally? [link] [comments] | ||
Posted: 31 Jan 2019 11:42 AM PST Hello I'm trying to host a server on linux and for w.e reason I am hitting every and any problem you can have getting the server up! Anyone who could maybe walk me through it your help would be greatly appreciated [link] [comments] |
You are subscribed to email updates from ATLAS, the giant MMO pirate game from Grapeshot Games!. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment