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    Saturday, July 27, 2019

    ATLAS When you're harvesting fiber and you accidentally hit a seagull

    ATLAS When you're harvesting fiber and you accidentally hit a seagull


    When you're harvesting fiber and you accidentally hit a seagull

    Posted: 27 Jul 2019 07:20 AM PDT

    If Captain Phillips played Atlas

    Posted: 26 Jul 2019 07:27 PM PDT

    How to get the excitement of Atlas back into the game: dynamic spawning of resources

    Posted: 27 Jul 2019 09:44 AM PDT

    Everyone here knows that with the current system of the game the first month of a wipe is the most fun part for a variety of reasons. Everyone starts from zero, and there is a race to get to the top. However after that first month what is there left to do? Essentially you build ships and can battle it out on the sea just for fun. Raiding another groups base is fun but usually does not actually have a gameplay mechanic incentive since resources are abundant.

    How can we change this? Are we constantly just going to have new seasons/wipes? Thats not how I imagined this game would be.

    I propose a simple change that is going to bring the fun of exploration, sailing, and excitement back into Atlas.

    Dynamically spawning resources. The game as it is now after the first month of play provides little game mechanic incentive for groups to travel or expand. The one attempt at an incentive is the necessity of a variety of resources to build higher value blueprints, however I believe this is much too little of an incentive and not hard to achieve.

    The diversity of resources, their locations, and their VALUE needs to be increased 10 fold to encourage new exploration of islands, trading, and general ship logistics movement. In essence turn this game back into an exploration game and not just a base-building survival game.

    Resources and their locations would be completely random. Since right now resources are always in the same spot, you can easily find online what you are looking for so it makes this process largely trivial. Not only would resources be initially random, but to prevent the game from becoming boring after the first month, resources will be finite and deplete over time. And new resource locations will spawn in other parts of the world of Atlas.

    This will take some tinkering to find what would be a good amount of time until a certain resource would be exhausted and how often would it be changing. Maybe only rare resources would operate like this so that its strictly an 'end-game' process. But I firmly believe some form of a changing respawning resource system desperately needs to be implemented in a game like this to keep it constantly fresh and make exploring the world actually worth the effort.

    This will immediately promote on an actual incentive for warfare and movement of groups, and an incentive to constantly be exploring and trying to be the first one to find that brand new gem location and use it to your advantage. This randomness and constantly changing world will truly turn Atlas into a living breathing MMO that it was advertised to be.

    submitted by /u/Komalt
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    Now I am become Yrgna, Destroyer of Worlds, Breaker of Chains, Shooter of Faces (1k+ kills season 2)

    Posted: 26 Jul 2019 05:09 PM PDT

    What do you do in singleplayer in this game?, when majority game is multiplayer

    Posted: 27 Jul 2019 07:20 AM PDT

    Escort brigantine, Vidar

    Posted: 27 Jul 2019 03:27 AM PDT

    Is this game now playable? Me and my friend just bought it on sale. Also is it possible only to play coop?

    Posted: 27 Jul 2019 03:11 AM PDT

    Couldn't run atlas before, can I now with an upgrade

    Posted: 27 Jul 2019 12:30 AM PDT

    I got Atlas several months back and could barely get 30 fps on lowest settings. I had only 8gb's ram now I have 16. My gpu is a 1060 3 gb and an i5 8440. Can I run it now as I'm really interested in the game

    submitted by /u/Dinobird27
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