• Breaking News

    Wednesday, January 27, 2021

    ATLAS Patch 520.12 - Tameable Dolphins, Coffee, and Balance Changes

    ATLAS Patch 520.12 - Tameable Dolphins, Coffee, and Balance Changes


    Patch 520.12 - Tameable Dolphins, Coffee, and Balance Changes

    Posted: 27 Jan 2021 07:44 PM PST

    : You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/834910/announcements/detail/3059601818321391829]here[/url].

    Patch 520.12 - Tameable Dolphins, Coffee, and Balance Changes

    Posted: 27 Jan 2021 07:44 PM PST


    Ahoy Pathfinders!

    There have been reported sightings of a strange and mysterious creature, often alluded to but frequently brushed off as nothing more than a sailor's tale! It appears these majestic Seahorses have found their way to the seas of Atlas! From what we've observed, it appears these creatures are quite fond of Seaweed and Sea Grapes! Once a Pathfinder has gained its loyalty, the Seahorse may allow them to travel the waters on their back. With its natural poison, the Seahorse is a powerful ally. Just be sure to have an antidote ready in case of any mishaps!

    Not to be outdone by Seahorses and their poisons, Dolphins have learned how to harvest Coral and Seaweed for their masters! Do we sense a Dolphin vs Seahorse rivalry in the makings?
    Various changes were made to the Glider to make it more fun and useful while trying to address some previous exploits. It will likely undergo more changes as we hear feedback and discover abuse cases.
    Please see the full patch notes below for additional details and other exciting changes - including the Flame Ballista Bolt buff, new blueprints for farmhouse variants, resource and loot drop changes, among various bug fixes as well!


    Community Surveys

    We will be publishing a series of surveys on different topics in an effort to better gauge and quantify Community Feedback. Surveys may range from balancing, to design, to community/social initiatives, and more! Some surveys may be more geared towards specific audiences than others, but we will try to hit a variety of different topics and niches - so don't worry if your concerns are not addressed in the current survey. We understand how diverse our player base is and we want ATLAS to be accessible and fun for everyone! However, we are a small team, so we cannot roll everything out at once.

    While this first survey is focused on PVP Balance, please rest assured that we are working on many different things at the same time in the background. We aren't forgetting PVE, or Private Servers! A lot of things that you may not see being discussed are either already being worked on or already on our radar/to-do.

    These surveys do NOT mean that we are only taking feedback in this way. We are continuing to take feedback from all sources. These surveys are only meant to help us pinpoint and gather further details from community data.

    Please find the Survey here: https://docs.google.com/forms/d/e/1FAIpQLSeTCwgHFfxeOLpgTlRjeTRDUaOY5r7CbY7V_EOPDWVvi5RcJQ/viewform?usp=sf_link

    Although we cannot promise to commit any specific change, we would want to be able to quantify which issues players care about most by using this survey to reach as broad an audience as possible.

    We appreciate your support! Thank you!

    Released Patch Notes

    New Creature: Seahorse
    Found in the depths of the Trenches, Seahorses are a new creature that can be tamed and bred after unlocking the Underwater Taming skill in the Beastmastery tree.
    • Favorite Foods: Seaweed and Sea Grapes
    • Taming Style: Passive
    • Saddle: None
    • Primary Attack: Venomous Bite
      • Gives the target the Poisoned debuff which deals 20 damage over 15 seconds
      • The Poisoned debuff can be negated by using an Antidote
    • Secondary Attack: Acid Spit
      • Fires an arcing projectile that deals extra damage to Submarines and increased durability damage to armor
    New Medicine: Antidote
    The Antidote can be crafted at the Mortar and Pestle after learning the Basic Medical Studies skill in the Medicine tree.
    • Grants the user a buff that removes the effects of Seahorse poison and prevents them from being poisoned again for 20 seconds
    • Crafting Resources: 5 Medicinal Herbs, 2 Organic Paste
    New Tool: Crude Tool
    Players now start with a simple recipe to make a tool they can use to collect wood. No more bloody fingers!
    • About 1/4 as effective as a Hatchet
    • Loses Durability very fast
    • Crafting Resources: 1 Stone, 10 Fiber
    Dolphin
    • Dolphins can now harvest Coral and Seaweed
    • Bug Fix: Water Temperature Fortitude bonuses from the skill tree are no longer removed when riding creatures underwater
    • Bug Fix: Resolved issue where Dolphins would occasionally die when near the surface
    Flame Ballista Bolt
    • Deals increasing damage to Sails every 2 seconds
      • Example: 20/40/60/80 damage at 2/4/6/8 seconds
    • Hitting a Sail with a second Flame Ballista Bolt adds 100 to the current amount of damage
      • Example: A Sail is hit with a second Bolt after it has already been on fire for 2 seconds. The amount of damage received by the Sail increases from 20 to 120
    • Fires can be extinguished by closing the Sail, using an Olfend's water spray, or by dumping a Water Bucket on the Mast
    Glider Suit
    Various changes were made to the Glider to make it more fun and useful while trying to address some previous exploits. It will likely undergo more changes as we hear feedback and discover abuse cases.
    • Restored the ability to control pitch so you can now glide up and down
    • Increased the max height to activate from 100m to 400m
    • Slowed the base glider speed down by around 40%
    • Added a drag component to the speed updates
    • The faster you are going, the more drag will slow you down
    • Prevents maintaining high speed for a long time after a dive
    • Reduced the minimum speed you can glide at before you stall to about 2m per second
    • Changed the dive angle and required dive time
    • Glider Known Issues:
      • You can still gain height but it's slow
      • You can still glide across half a server if you jump off a 400m spot
      • It's hard to tell when you are about to stall
      • Sometimes at super slow speed you inexplicably corkscrew
      • Pressing the 'Dive' button (Shift by default on PC) results in a weird sideways dive
    Loot Drops
    • Blueprints for Lumberyard, Quarry, and Mine now drop. They have two new stats on them: Capacity (how much weight and stacks they can hold) and Gather Rate
    • Coffee and Coffee Seeds may be found in place of other food drops
    Resources
    • Fish Oil drops from some fish which previously did not drop it
    • Stone Harvesting nodes in the Copper Region (Northwest) have been rebalanced and a set of changes are being tested
      • Iron is the most common metal now, and may be found in rocks in place of whatever metal may have been used before. Copper is the less common metal found primarily in this region
      • Geodes may now drop from rock. Using a Geode will destroy it and may give some limestone, rock salt, and/or a small amount of different gems and crystals. Geodes may only be gathered by hand or with Tames, not with the Quarry or Farmhouse
      • These changes will be moved to all regions after a period of testing
    Ships
    • Bug Fix: Third person view can no longer be obstructed by structures built near the ship's wheel
    • Bug Fix: Ship levels 46-50 are no longer purchasable on ships with a level cap of 50
    • Bug Fix: Cannons on the Ramming Galley now have wheels
    Tames & Creatures
    • Carried Rabbits now give a 20% speed boost while the player's stamina is at or above 90%
    • Creatures' torpor bars are now displayed after receiving torpidity damage
    • Seaweed can now be placed in the Trough
    Misc
    • The Seed Vendor's inventory now rotates every 12 hours
    • Decay Times on Market, Warehouse, and Kiln have been set to the standard 10 days
    • Fixed some instances where Markets get out of sync
    • Bug Fix: Structures can now be built next to the sides of Armored Docks
      • NOTE: There is still an area near the entrance and exit where structures cannot be placed
    • Bug Fix: Resolved issue where Markets, Farmhouses, and Warehouses become invisible in Single Player

    Final Note

    Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.

    As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)

    Happy Sailing,
    - ATLAS Crew

    For the latest dispatch on #playATLAS keep yer one good eye trained on this here information

    Natter n' chatter on Discord: https://discord.gg/playatlas
    Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
    Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
    Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

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