ATLAS Alliance/Coalition Influence Map [28.02.2019] NA PVP |
- Alliance/Coalition Influence Map [28.02.2019] NA PVP
- Dead Pirates Possibly Duping
- The March content update needs to include a WIPE.
- State of Atlas discussion stream 7pm CST 2/28/19
- You asked for it, Here it is. Your proof that CSTG allows cheating/exploiting.
- Picture of ChemB Leader after he realises that no one in no game will ever respect exploiters.
- No one is stopping you from playing this game as a pirate
- OwO hacking and ddosing NA PVP
- Rare picture of a Chem B leader transporting duped loot on flying bears to his alt tribe
- "BLDX got raided" - meanwhile at OwOs main
- Pirated a Boat. Made them Fight. DOUBLE KNOCK OUT!
- What if you could disable a ship but not sink it?
- BOBLDX has failed again why even bother.
- My Galleon Has An In-Flight Movie
- [cheat]Chinese Stream
- BB Black butterflys tames..
- Changes I would like to see in Atlas
- [VIDEO] Diejune of The Prime Meridian defending J1/J2 against the CSTG alliance.
- Items changing back into unusable blueprints in boxes....
- Sexy Cats Alliance in a nutshell (come on get your zerg to downvote this)
- ChemB Raiding with: Mortar Ships, Flying level 300 bears, Meshing.
- K12 Silk
- Garbage Men NA PVP
- Question about breeding and tame stats, did we break our unofficial PvE Server?
Alliance/Coalition Influence Map [28.02.2019] NA PVP Posted: 28 Feb 2019 04:43 AM PST
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Posted: 27 Feb 2019 11:49 PM PST As part of the raid on Dead Pirates, there has been some suspicious loot acquired. Particularly the ~146 Masterwork medium wood planks. They all have the same 124.038% durability with a crafting bonus of 6.6%. To my knowledge, getting this many of the exact same stat items would require a single blueprint with 146 uses. I nor anyone else have yet to see any blueprints above 100 uses. Thus coming to the conclusion that these items have most likely been duped. Once I heard about the items I asked for more screenshots. There could be more info that I am unaware of, but I thought I would share. Box found with parts - https://i.imgur.com/mqR6h9s.png Stack one of 124.038% durability planks - https://i.imgur.com/rB5ePUX.png Stack two of 124.038% durability planks - https://i.imgur.com/gcdT7Ii.png Gallery - https://imgur.com/a/HewonAq Edit: The planks could have been possible in a previous patch, but does not explain same stat weapons and armor. [link] [comments] | ||
The March content update needs to include a WIPE. Posted: 28 Feb 2019 09:41 AM PST Seriously let's us start over, it will also give a chance for a small groups and solo players have an incentive to come back and large groups like the one i'm in and many of my friends a chance to switch things around. [link] [comments] | ||
State of Atlas discussion stream 7pm CST 2/28/19 Posted: 28 Feb 2019 09:48 AM PST Tonight at 7pm CST 2/28/19, Handsome_Stalin and and I will be hosting a discussion about today's dev stream and the state of NA PVP Atlas. The topics will range from pvp tactics, bugs, current wars, and an overview of the current meta. There will be a few other guests that are admins from some of the top companies on NA PVP that will be part of the discussion. If you have questions that you would like discussed on stream, please leave it below. https://www.twitch.tv/handsome_stalin https://www.twitch.tv/digital_trauma [link] [comments] | ||
You asked for it, Here it is. Your proof that CSTG allows cheating/exploiting. Posted: 27 Feb 2019 03:17 PM PST So I originally just sent these videos privately to those who did not believe what I said about these Companies, but i'm pretty sick of what I have been seeing the past few days. Here are a few videos that prove, in first person (besides 1), that CSTG not only allows their companies to cheat, but will do it to gain any advantage in a raid. Video 1: Contains Westhold/CSTG members in this raid, player used a swivel to shoot 3 separate people in different rooms of a building at the exact same time. Video 2: Guy on the swivel shooting people through structures again, this time, i ran outside (was the only one alive) and you can hear shots ring out as hes attempting to kill me through structures again. I shoot him, run behind cover about 2 walls deep, and im shot through the structure. Video 3: This one is hard to see, but in the bottom right of my screen, someone spawned on a bed and instantly was killed by someones Carbine through a structure. He was 2 walls deep inside the structure. https://www.youtube.com/watch?v=_h11YaMORB4&feature=youtu.be A few more incidents occurred however I was not recording at the time. I can 120% confirm that there IS an invulnerability exploit of some type. A player from CSTG had a game crash error, and it logged him out where he was standing. We all stood around him to shoot him, use tames on him, etc... and we could do no damage to him. Damage numbers were showing, but they kept saying "0". dont know how he/she did it. This was sent to me by someone from K6 on Kraken's Maw: This player in the provided picture below shows a player with 1100 Weight that we killed, that was somehow able to Glide (300+weight over his max btw) glided into a building placed on a pillar, and we killed him when he landed. This was in his body. ALSO if you look at the guys inventory, it says "Raft Weight: 3500", and "Ship Crew: 3500" what the fuck is that? Another player with weight over his carryable allowance but we could not get the items off of him. His inventory appeared empty, but was NOT empty. He glided into our land, and started placing claim flags, and was throwing tons of grenades. We got to his body and this is what we saw. I hope the developers take a hard look at this and do something about it. You lost a LOT of players today because of this. [link] [comments] | ||
Picture of ChemB Leader after he realises that no one in no game will ever respect exploiters. Posted: 28 Feb 2019 10:13 AM PST
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No one is stopping you from playing this game as a pirate Posted: 28 Feb 2019 03:35 AM PST You can play this game as a pirate. You can ignore the land claim mechanics completely. You can exist for a short period on any lawless island you find yourself marooned next to, build up a schooner with a few buddies and take off. You can only keep what you can hold on the ship. You can sink ships that you outplay and you can run away from brigs and galleons who have more firepower. You can patrol the waters surrounding war zones and sink the slow hauler brigs. You can pick and choose your targets with complete autonomy. You don't need land - take a spot on lawless by force for a few hours to build your next ship. Stay at sea as long as possible. Have nothing of much value on hand. Make deals with people to stash stuff on their island high in their cliffs. Pay people in gold for intelligence on juicy raids or for a safe harbor for the night. The real reason you're not sailing all the time is because you don't want to. The real reason you're not pirating is because you can't - because everyone is better than you at sea with their ships versus yours. The real reason you think this isn't a pirate game is because you're not a pirate, you're a farmer who loves hitting trees, who loves seeing a painted parked ship in his harbor versus actually using the thing. Human psychology counters pirating, which is why not many people are pirates. It's not healthy to have the world as your enemy. To have no home to come home to. To exist only on a few pieces of wood slapped together. Humans want a home, a place to store their loot, a sense of safety and belonging. That's not piracy, and if you think this isn't a pirate game, you're no pirate. [link] [comments] | ||
OwO hacking and ddosing NA PVP Posted: 28 Feb 2019 10:36 AM PST The server was lagging and we were attacking so the only explanation to this is that OwO was ddosing because why would we ddos our own raid. I also saw them flying around on animals, but it looks like the Anti-Cheat would teleport them back after a second. They 100% ddosing and hacking... Unfortunately got no proof to back any of this up it's just got to be true, why else would the server be lagging??? [link] [comments] | ||
Rare picture of a Chem B leader transporting duped loot on flying bears to his alt tribe Posted: 27 Feb 2019 04:41 PM PST
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"BLDX got raided" - meanwhile at OwOs main Posted: 28 Feb 2019 03:15 AM PST
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Pirated a Boat. Made them Fight. DOUBLE KNOCK OUT! Posted: 28 Feb 2019 07:41 AM PST
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What if you could disable a ship but not sink it? Posted: 28 Feb 2019 04:40 AM PST What are the thoughts on being able to chase down a ship and disable it, so you can board it for goodies? Once you take control of the ships wheel, all containers are opened onboard for you to pillage. The losing company would then have to sail there to repair it and take it home. of course there would have to be a decay timer on them so they sink after a few days if not repaired. this would add the "Piracy" aspect into the game. what are your thoughts? Maybe throw the DEVS a bone here. EDIT: I am suggesting that you are unable to sink the ship but only disable it until they surrender. If you know you are going to get an ass whooping, you can hit surrender and save your ship. But they get free goodies. [link] [comments] | ||
BOBLDX has failed again why even bother. Posted: 28 Feb 2019 10:20 AM PST BOBLDX is the new term they be called due to asking for help like bobs do. Today bobldx has failed to attack or gain any traction on what they consider bobs. Hello arktim come join the discussion please. [link] [comments] | ||
My Galleon Has An In-Flight Movie Posted: 28 Feb 2019 05:52 AM PST Hey whats up, back again to post fun stuff I build at home This is one of the spare crew rooms on my unemployment galleon. The name of this room is "moviehouse" Consider this your friendly reminder that canvases finally work now, and you can use them for all kinds of cool stuff. You can also put them directly on storage boxes now, along with signs, and I have been doing this a heck of a lot [link] [comments] | ||
Posted: 28 Feb 2019 09:21 AM PST | ||
Posted: 28 Feb 2019 09:03 AM PST So we were attacked by BB (Black Butterfly) and they were running around with these god bears that would not die, explosive barrels, every tame we threw at it got destroyed, finally killed them surrounding them with 10 tames and zerging, look at the parents... https://prnt.sc/mqy9t1 222? how can this be legit... and why would they breed a 222 with a level 66.... like they just stood there with 4 balista's shooting at them... lol [link] [comments] | ||
Changes I would like to see in Atlas Posted: 28 Feb 2019 04:46 AM PST (Background: This is coming from a guy who played EVE Online for 15 years) Changes to companies and claims:
These changes would make it harder for large groups to claim a lot of land, since they would need to send out convoys every couple days to renew the status of all their claims, which can be intercepted. It also creates a motivation to let smaller companies settle on your island, because this way your enemy needs to attack more company HQs to claim your entire island and you have less maintenance tasks for company HQs. If you find obvious flaws let me know :) Second topic, sea battles (this is a pirate game after all):Changes I would really like:
Why would you surrender and more important why would your opponent stop from sinking your ship if you do so? Because of: Pirate reputation:
Better upgrade system for buildings and ships
Example: I have a fine ship plank blueprint, that gives me a +3% hp increase. After placing it on the ship, I can upgrade it with any material to give it the full hp. I now can add a second wood type I happen to have on my island (or the island in the next grid) to increase the hp further, without needing the additional metal, fiber or thatch. After applying a different type of metal fiber and thatch I can start upgrading to lvl 3 by adding another type of wood, metal, fiber or thatch. This is just a draft, if I see good points in the comments I will make edits. [link] [comments] | ||
[VIDEO] Diejune of The Prime Meridian defending J1/J2 against the CSTG alliance. Posted: 27 Feb 2019 09:43 PM PST
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Items changing back into unusable blueprints in boxes.... Posted: 27 Feb 2019 05:53 PM PST I'm sure you've seen it, you open a box to find that one of the items you placed in it has turned into an unusable blueprint that does nothing but take up a slot in whatever box it happens in. Today I lost 5 different items, 2 were legendary, 1 journeyman, and 2 were common. 1 of the items lost was my best intelligence headpiece, so now my int set has less of a bonus... yay. When searching for this bug I haven't seen much in the way of info or posts, so I decided it should be mentioned. Anyone else seeing this? Anyone know of a way to prevent it? Only way I know to get the blueprint out of the slot is to demolish the container. Any help would be appreciated. [link] [comments] | ||
Sexy Cats Alliance in a nutshell (come on get your zerg to downvote this) Posted: 27 Feb 2019 03:33 PM PST
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ChemB Raiding with: Mortar Ships, Flying level 300 bears, Meshing. Posted: 27 Feb 2019 03:30 PM PST Evidence: Flying bear: 1: https://streamable.com/71ont 2: https://gyazo.com/f5da1d446bfb7d19af99454b836ef0e1 3: https://gyazo.com/76f528458ff31d159a6b5675024424fc Mortar ship 1: https://i.gyazo.com/thumb/1200/6b7dac15a426a8a6999aff170cacb419-jpg.jpg Meshing 1: https://i.gyazo.com/thumb/1200/b29720144f28f28d2485f83b72f7d434-jpg.jpg 2: https://i.gyazo.com/thumb/1200/2b25708aec18e51a626cb5d4a4a8e549-jpg.jpg [link] [comments] | ||
Posted: 28 Feb 2019 06:15 AM PST Does anyone know which island on K12 has silk, should I be searching for bushes [link] [comments] | ||
Posted: 27 Feb 2019 02:54 PM PST
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Question about breeding and tame stats, did we break our unofficial PvE Server? Posted: 28 Feb 2019 05:38 AM PST im playing on an unofficial PvE server where we have an island that is ideal for bear taming. never to cold or to hot. so we startet breeding and i know from ark and other sources that a child has a somewhat chance to get the better stats from each parent. so if the father has like 500 hp and 400 damage and the mother has 400 hp and 500 damage i have a chance to get a child that has 500 hp and 500 damage. but on our server we get much higher numbers. im not the admin and i after speaking to him he said he just changed the mating and breeding timers to a few hours instead of 2 days. also we have higher wild levels, max is natural level 300. now we have the interesting situation that child stats are WAY higher than any parent stat. we have some level 300 tamed parents that both have around 2k health but the child ended up to have level 300 as well but 7k health. also we have ridiculous numbers in torpor and food, 70k and more, while the parents have both less than 10k. did our admin mess up with the settings? is this connected to the higher wild levels? is there a specific setting which enhances the breeding process? we will test this weekend with 2. and 3. generation and if we end up with immortal monsters... i mean, we wanted higher levels, more weight to carry with a bear and better surviveability vs cyclops and alphas. but we dont want a trivial PvE contend... i just have our 1. generation and now starting with generation 2 and i woder if i now get 20k health bears... [link] [comments] |
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