ATLAS Patch 209.1: further improvements to crew payments |
- Patch 209.1: further improvements to crew payments
- Fighting Against [][][][][]
- SNC - our final naval battle on Atlas
- Ship Teleportation
- Gin&Tonic Ep. 21 IRS Galleon Fleet
- Gin&Tonic Ep. 20 How We Do Maps
- Single player mode
- Looking for a server.
Patch 209.1: further improvements to crew payments Posted: 02 Jul 2019 09:10 AM PDT They fixed my one and only complaint with the previous implementation of "crew payment from the flag", which is that it would make it hard to estimate what you were actually spending and therefore how much you needed in your flag. There is now a "Crew Resource Silo". If you build that, they will take from the silo before they take from the flag. You can also disable taking from the flag. Basically this means you don't have to accidentally lose your flag because you miscalculated how much you are spending on crew per day. Also curious if "activate sail turning as a keybind" enables us to rotate sails and use rudder at the same time....? Assuming not, although that would be nice. Patch notes from official Discord follows: --------------- 209.1 - Added activate sail turning as a keybind (default: Left Shift) - Crew Members will now take food/gold from the following structures in this priority (it goes to the 2nd/3rd if the first does not have gold) Crew on Land:
Crew on Fully Anchored Boats:
- New placeable landstructure 'Crew Resource Silo' which allows storage of food and gold to feed crew - New option on claim flag which allows turning off crew gold and food payment - Fixed an edge case which allowed you to fire cannons through walls - Fixed a bug where Crew were taking gold/food from a flag before they took it from a resource box/larder - Fixed a bug which prevented harvesting on creatures/using tools in Singleplayer - Fixed a bug which would sometimes cause the resource override to stop functioning, therefore provide players with a different resource than intended [link] [comments] | ||
Posted: 02 Jul 2019 12:17 AM PDT
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SNC - our final naval battle on Atlas Posted: 01 Jul 2019 07:57 PM PDT
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Posted: 02 Jul 2019 12:18 PM PDT Problem: PvP has dried up around me during my prime time. I want an outpost where I can fight from, somewhere else. I do not want to spend hours and hours and bundles of gold making a whole new dock and series of forts to protect parked ships, though. It's supposed to be a FOB, not a fortress, but I need to park ships somewhere. Solution #1: "Ships in a bottle." We've been over that one. Park ship at my FOB, put it in a bottle, stuff it into a container. Done. If you take my FOB you might find my ship but at least it's not just sitting in the water. Solution #2: "Ship teleportation." I want a way to teleport ships somewhere. Maybe we can teleport a fully anchored ship into any available shipyard. Maybe we have to build Stargates and sail through them. I don't know. I just think that to stem the tide of fleeing players, we need reasonable ways for the remaining players to get at each other without needing to sail 6 grids each way or build new 10,000-brick island forts just to protect parked ships at a FOB. [link] [comments] | ||
Gin&Tonic Ep. 21 IRS Galleon Fleet Posted: 02 Jul 2019 07:38 AM PDT
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Gin&Tonic Ep. 20 How We Do Maps Posted: 02 Jul 2019 06:14 AM PDT
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Posted: 01 Jul 2019 08:54 PM PDT A while ago I heard there will be a single player mode. Any idea what this will be like? Or if it is released yet? [link] [comments] | ||
Posted: 01 Jul 2019 12:51 PM PDT My friends and I are looking for a small tribe boosted server. It also has to be decently populated. [link] [comments] |
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