• Breaking News

    Tuesday, July 2, 2019

    ATLAS Patch 209.1: further improvements to crew payments

    ATLAS Patch 209.1: further improvements to crew payments


    Patch 209.1: further improvements to crew payments

    Posted: 02 Jul 2019 09:10 AM PDT

    They fixed my one and only complaint with the previous implementation of "crew payment from the flag", which is that it would make it hard to estimate what you were actually spending and therefore how much you needed in your flag. There is now a "Crew Resource Silo". If you build that, they will take from the silo before they take from the flag. You can also disable taking from the flag. Basically this means you don't have to accidentally lose your flag because you miscalculated how much you are spending on crew per day.

    Also curious if "activate sail turning as a keybind" enables us to rotate sails and use rudder at the same time....? Assuming not, although that would be nice. Patch notes from official Discord follows:

    ---------------

    209.1

    - Added activate sail turning as a keybind (default: Left Shift)

    - Crew Members will now take food/gold from the following structures in this priority (it goes to the 2nd/3rd if the first does not have gold)

    Crew on Land:

    • 1st priority: Resource Box and Food larder
    • 2nd priority: Silo
    • 3rd priority: Claim Flags

    Crew on Fully Anchored Boats:

    • 1st priority: Silo
    • 2nd priority: Claim Flags
    • 3rd priority: Resource Box and Food larder

    - New placeable landstructure 'Crew Resource Silo' which allows storage of food and gold to feed crew

    - New option on claim flag which allows turning off crew gold and food payment

    - Fixed an edge case which allowed you to fire cannons through walls

    - Fixed a bug where Crew were taking gold/food from a flag before they took it from a resource box/larder

    - Fixed a bug which prevented harvesting on creatures/using tools in Singleplayer

    - Fixed a bug which would sometimes cause the resource override to stop functioning, therefore provide players with a different resource than intended

    submitted by /u/SlamzOfPurge
    [link] [comments]

    Fighting Against [][][][][]

    Posted: 02 Jul 2019 12:17 AM PDT

    SNC - our final naval battle on Atlas

    Posted: 01 Jul 2019 07:57 PM PDT

    Ship Teleportation

    Posted: 02 Jul 2019 12:18 PM PDT

    Problem: PvP has dried up around me during my prime time. I want an outpost where I can fight from, somewhere else. I do not want to spend hours and hours and bundles of gold making a whole new dock and series of forts to protect parked ships, though. It's supposed to be a FOB, not a fortress, but I need to park ships somewhere.

    Solution #1: "Ships in a bottle." We've been over that one. Park ship at my FOB, put it in a bottle, stuff it into a container. Done. If you take my FOB you might find my ship but at least it's not just sitting in the water.

    Solution #2: "Ship teleportation."

    I want a way to teleport ships somewhere. Maybe we can teleport a fully anchored ship into any available shipyard. Maybe we have to build Stargates and sail through them. I don't know.

    I just think that to stem the tide of fleeing players, we need reasonable ways for the remaining players to get at each other without needing to sail 6 grids each way or build new 10,000-brick island forts just to protect parked ships at a FOB.

    submitted by /u/SlamzOfPurge
    [link] [comments]

    Gin&Tonic Ep. 21 IRS Galleon Fleet

    Posted: 02 Jul 2019 07:38 AM PDT

    Gin&Tonic Ep. 20 How We Do Maps

    Posted: 02 Jul 2019 06:14 AM PDT

    Single player mode

    Posted: 01 Jul 2019 08:54 PM PDT

    A while ago I heard there will be a single player mode. Any idea what this will be like? Or if it is released yet?

    submitted by /u/TheWickedApple
    [link] [comments]

    Looking for a server.

    Posted: 01 Jul 2019 12:51 PM PDT

    My friends and I are looking for a small tribe boosted server. It also has to be decently populated.

    submitted by /u/SkipYo02
    [link] [comments]

    No comments:

    Post a Comment